Houdini and TouchDesigner in artistic work. Open talk by Stanislav Glazov
An online public talk about Procedural approach in real-time and Non-Realtime graphics.
He will be showing examples from his artistic projects using the power of two advanced software perfectly complementing each over:
SideFX Houdini & Derivative TouchDesigner.
Understanding proceduralism is a key to generative modeling and animation and while it’s opening abstract thinking abilities, it opens you the way to creating generative art.
Nowadays this pipeline also can be almost seamlessly extended by Unreal Engine.
During the talk, Stanislav Glazov also presents the brand new educational program he is developing last months: Hou2Touch
It’s a 6 month-long Online Course, where students will simultaneously learn Houdini and TouchDesigner, comparing similarities and differences between both programs, as well as researching the ways to extend the limited modeling possibilities of TD by amazing SOPs (surface operators) and DOPs (dynamics operators) contexts of Houdini and how to increase the working process by realtime TOP (rendering and compositing) and adding interfacing to data sources not supported by Houdini using the CHOP context of TouchDesigner, sharing data using common geometry and animation formats, as well as scene description formats and OpenEXR textures.