Creative shading with render buffers – part 2 (GLSL)
This tutorial will show you how to achieve interestingly looking renders with a use of color buffers tool in TouchDesigner. This is second part of two, where I’m showing how to manually define buffer outputs in GLSL MATs, that opens much more possibilities, than using Phong MAT as in part 1.
Three “green” containers from this video is available for everyone and could be downloaded here https://www.patreon.com/posts/39352404 and two bonus “orange” is for patrons only – https://www.patreon.com/posts/39352832
Content:
00:00 – Intro & Basic setup for GLSL MAT and render buffers
14:48 – Light outputs example
25:32 – Using render buffers for different shading models (BRDF example from https://www.shadertoy.com/view/lsXSz7)
36:42 – Manipulations with Lights and Camera buffer positions
41:00 – Instancing example and outputting info from vertex shader stage into render buffer
56:56 – Some words about extra examples for Patreon supporters