Advanced484 Videos

Adam Ferriss’ Churning Hue Cycle Shader in TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Get the project files here: https://interactiveimmersive.ac-page.com/adam-ferriss-shader-touchdesigner For this next video in our artist-inspired series, we’re going to adapt a shader created by Adam Ferriss for […]

Gray-Scott Reaction Diffusion in TouchDesigner (Part 1)

Learn to simulate the awesome Gray-Scott reaction diffusion system in TouchDesigner, using GLSL shaders. We discuss the mathematical basis of the system, how to implement it in shaders, tiling, and how to color the simulation using any palette! Find me online! My portfolio: https://lakeheckaman.com Instagram: https://www.instagram.com/lake_heckaman Project Files on Patreon: https://patreon.com/water__shed Gray Scott Reaction Diffusion […]

strange attractor in TOPs TOUCHDESIGNER TUTORIAL

These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there – to make more of these possible – and to download the project files and more. I usually add some extra spice to the Patreon files. https://www.patreon.com/supermarketsallad —– References: https://en.wikipedia.org/wiki/Thomas%27_cyclically_symmetric_attractor https://en.wikipedia.org/wiki/Attractor#Strange_attractor Object CHOP reference video by Lake Heckaman: […]

Sanity Check LIVE project breakdown [TouchDesigner, T3D, Bitwig, TouchOSC]

Project breakdown of my solo audiovisual live performance of https://www.youtube.com/watch?v=JIB1Ew7who4, as part of the Organysmo event. Using volumetric lights from LedPulse. We dissect my TouchDesigner and Bitwig project files as much as we can, and get an understanding how I structured my live set – to be able to play live music and control the […]

Level Up Your Studio with Stage Precision SP & TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Have you ever wanted to setup a high-end pro studio with Orbbec sensors, studio lighting, PTZ cameras, broadcast cameras, Stype camera tracking systems and have […]

TD Scripts 1.4.2: a Blender Add-on for Touchdesigner

This instruction video will inform you about the most recent update on our Blender Add-on for Touchdesigner, the 1.4.2 release. By showing you the steps for installing both the TOX and the Add-on and revealing every script that the Add-on currently has to offer, we hope that every Touchdesigner and Blender user realizes that this […]

Volumetric Raymarching in TouchDesigner Explained

In this video I go over how to render a Texture 3D / T3D as a density field to archive volumetric, cloud or foggy outputs. Great article on volumetric rendering: https://www.scratchapixel.com/lessons/3d-basic-rendering/volume-rendering-for-developers/intro-volume-rendering.html 00:00 Intro 01:43 Explaining the Approach 05:32 The Simple Case 10:37 The General Case 23:40 Using Colors 25:21 Outro

voxels in TouchDesigner

In this one, we play with voxels not to get juicy output like Minecraft, but instead focus on how we can do advanced calculations using voxels. I really hope you like this. Thank you so much for your support. .toe file (Patreon – free to download): … Subscribe to this channel to get notified when […]

LiveTranscribe for TouchDesigner [ new TOX + setup ]

To access the operator, visit https://www.patreon.com/dotsimulate Links from the video + info: Mac: How to install Homebrew on Mac – https://docs.brew.sh/Installation / video https://www.youtube.com/watch?v=IWJKRmFLn-g Once installed, run this in terminal:brew install python@3.11 Windows: Cuda 11.8 or cuda 12.1 installed. CUDNN Archive – https://developer.nvidia.com/rdp/cudnn-archive ( More info on CUDNN – https://docs.nvidia.com/deeplearning/cudnn/latest/installation/windows.html ) Python 3.11.9 (windows) – […]

Fluid Cube (Nvidia Flex Solver + T3D) – TouchDesigner Tutorial 13

In this tutorial, I’m showing how I build this Fluid Cube system using Nvidia Flex Solver and T3D (3D Texture Operators) created by Josef Pelz. Big shout-out to Josef for creating this amazing toolkit! You can download the tool kit from josef’s Patreon Page: https://www.patreon.com/JosefPelz/posts You can download the Transfrom Vector Componet that I’m using […]

Printing Still Images from TouchDesigner

This quick tutorial will show you how to use easy command line – style tools (along with TouchDesigner’s functionality) to print any TOP to any printer in real time. We will be making use of extensions and Engine COMPs in doing so, making it a great practice project for these topics too! Disclaimer: this one […]

Optical Flow + Instancing – TOUCHDESIGNER TUTORIAL #2

Welcome to this second tutorial! I hope my explanations are clear enough, don’t hesitate to give me any advice! Share with me your creations, your modifications, ideas, etc. 🙂 You can contact me directly on Instagram if you want! https://www.instagram.com/sarv.vj/ Have a good day ♥

Intro to POPs: The New Operator Family in TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial If you haven’t already heard, a new operator family is coming to TouchDesigner! Point Operators (POPs for short) are a new family of GPU-based operators […]

Making Audio Reactive Visuals in TouchDesigner

This is my first test streaming TouchDesigner! I’m going to try and build an audio reactive visuals system and see how far I can get in an hour or so.

Easily Make Shaders in TouchDesigner: New Shader Park Plugin for TouchDesigner with T3D Support

In this tutorial we’ll go over the new Shader Park plugin for TouchDesigner. It allows you to easily take your raymarched shaders that run in the browser and bring them natively into TouchDesigner to introduce things like audio reactivity, hook them up to sensors, or render out high quality video. The plugin now supports occluding […]

relax sweetheart in Touchdesigner

here we play with Voronoi iteration or relaxation using the jump flood algorithm built in glsl by Yea Chen with which we build the SDF cells as a ramp to drive the particles to the relax position. I really hope you like this tutorial. This .toe file is available to any Touchdesigner enthusiast for free […]

Sketchy Toon Shader in TouchDesigner

This tutorial looks at porting a sketchy toon shader into TouchDesigner from Jaume Sanchez’s Digital Inktober 2020. https://spite.github.io/sketch/ Beyond discussing the process of going from Three.js and WebGL to TouchDesigner, I’ll touch on convolution and sobel filters. I’ll also preview a polished version of the shader which is available in the example file. Lastly I’ll […]

Creating Sesh 3: Freeform Raymarching Progress in TouchDesigner with GLSL

Pretty much silent in this one as I get locked in with a wavey scene I’ve been working on & a couple mixes from Maxfield. I refine color/lighting/shading, fix some aliasing in geometry, refine control parameters & shape morphs, etc. etc. Find more of my work on the free & paid tiers of Patreon here: […]

Modelling Phyllotaxis and Zoetropes in TouchDesigner

Model the beauty and complexity of all sorts of plants using a simple – to – program algorithm in TouchDesigner! We will write a short GLSL shader that will implement 2D phyllotaxis, the process by which plants add new organs to their structure (e.g. petals, leaves, seeds, florets). This fascinating algorithm gives rise to many […]

Flocking Effect in TouchDesigner Tutorial

I’ve tried doing this in TouchDesigner for years and have finally figured it out. In this tutorial, you’ll learn how to create a particle effect that combines all three forces a flocking algorithm requires: attract, repel, and follow. Other things you might learn in this tutorial: * Optical flow feedback for liquid effects * Rotate […]

TouchDesigner Operators: DATs

All about the DATs family of operators in TouchDesigner 🖥️ Watch our full TouchDesigner Beginner Crash Course here: https://www.youtube.com/playlist?list=PLpuCjVEMQha9rjhDET3uuE0T3UeIcROJu

ParticleV – TouchDesigner Tutorial 11

In this tutorial I am covering a particle system and component I have recently developed. It called “ParticleV” and there so many possibilities with the system! The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me […]

Audio Reactive Kaleidoscope Visuals with TouchDesigner Tutorial

Dive into this TouchDesigner tutorial creating generative audio-reactive kaleidoscope visuals. Perfect for all skill levels, we’ll break down complex concepts into simple steps. By the end of this tutorial, you’ll have a one-of-a-kind, attention-grabbing visual setup that reacts to audio in real-time. More importantly, you’ll acquire practical insights that can be directly applied to a […]

GLSL Particle Simulations in TouchDesigner Tutorial

Whether you’re a programmer or not, GLSL can initially seem intimidating. However, in this video, I aim to make it less daunting. In this tutorial I show how you can create a visually stunning particle system with just a few lines of code, demonstrating that it’s not as complex as it may seem. Other topics […]

Render Pick without MultiTouchInDAT in TouchDesigner

Use any sort of interaction data for render picking, without the MultiTouchDAT! I will show you how to use any chop-based data as a source for render picking, applying these interactions to alter a point cloud instance-by-instance! We will scale, move and recolor instances with ease. If you dont see the point cloud on file […]

Interactive Particles in 3D with TouchDesigner

Making 3D particle systems is pretty easy, and making interactive particle systems in 2D is pretty straightforward, but how can we make 3d particle systems that are still interactive? In this tutorial, I explore a simple method for 3d particle interaction using render picking on a single piece of geometry that I then use to […]

Flow Field Particles in TouchDesigner – All TOPs!

Have you wanted to make complex particle systems but are too scared to get into GLSL programming? This TouchDesigner tutorial explains how to build these systems using all TOPs. Using this method, you can switch out the flow field with any black-and-white source you might come up with. Topics covered in this tutorial: RGB math […]

TouchDesigner Tutorial 03 – Parametric equations in TouchDesigner

In this tutorial we will learn how to visualize complex math equations using CHOPs in Touchdesigner. What’s waiting for you: – Standard and Parametric equation explained – learn about Hamid Naderi’s equation art – visualizing Complex equations Chapters: 00:00 – Overview 00:27 – Basics 05:14 – Hamid Naderi Yeganeh 06:17 – “Abird in flight” Equation […]

Real Time Interactions in Unreal Engine from TouchDesigner with Spout

Learn how to live-stream textures from TouchDesigner to Unreal Engine for: 1. Instancing geometry data from TouchDesigner to Unreal Engine Niagara systems 2. Streaming tracking data as textures via Spout 3. Point clouds in Unreal Engine via Spout texture sampling Interactive live on our Discord: https://discord.gg/hcXZ7Xp5Fy Download our Media Production Toolkit for Unreal Engine here: […]

Text Sequencer Tutorial in #touchdesigner

Hi and welcome to my second ever tutorial on TouchDesigner! Today I’ll cover how to build a custom sequencer that analyses letters and outputs a trigger to an instrument if the condition is met. With this logic you can build a wide variety of sequencers and use them to control visrtual or external instruments. Showing […]

Trailer: Real Time Interactions in Unreal Engine from TouchDesigner with Spout

Learn how to live-stream textures from TouchDesigner to Unreal Engine for: 1. Instancing geometry data from TouchDesigner to Unreal Engine Niagara systems 2. Streaming tracking data as textures via Spout 3. Point clouds in Unreal Engine via Spout texture sampling 20.06.24: 1500 BST Interactive live on our Discord: https://discord.gg/hcXZ7Xp5Fy Download our Media Production Toolkit for […]

Интерактивный Stable Diffusion в TouchDesigner

Видеоурок о TouchDiffusion, интерактивной генерации изображений в реальном времени с использованием StreamDiffusion и TensorRT в TouchDesigner. TouchDiffusion: https://github.com/olegchomp/TouchDiffusion При желании можете угостить меня кофе: https://boosty.to/vjschool Telegram канал: https://t.me/vjschool 00:00 – Интро 00:09 – Особенности TouchDiffusion 00:42 – Начало установки 00:50 – Установка Python 01:07 – Установка Git 01:17 – Установка Cuda Toolkit 01:38 – Установка […]

Easily Train Pose, Image, & Audio Detection AI in TouchDesigner (No Code): Teachable Machine Plugin

In this tutorial, you’ll learn how to use the Teachable Machine plugin for TouchDesigner. It lets you quickly train lightweight Pose Detection, Image Recognition, and Audio Classification models and embed them into TouchDesigner to run offline without an internet connection. Link to project file + Plugin on Patreon: https://www.patreon.com/tblankensmith Link to Teachable Machine: https://teachablemachine.withgoogle.com/ 0:00 […]

SDF collision particles in Touchdesigner

In this one we build an SDF out of a JFA from the previous tutorial and along with reflect component we solve collision with whatever 2D shape/contour. I really hope you like this. SDF components (glsl): https://github.com/DBraun/TouchDesigner_Shared/blob/master/TOPs/jump_flood_algorithm.toe https://forum.derivative.ca/t/sdf/10008 https://github.com/yeataro/TD_Voronoi Reflect component (TOPs) available to all the members https://www.patreon.com/posts/106297845 .toe file (Patreon exclusive): https://www.patreon.com/posts/106331118 Subscribe to […]

JFA trick in Touchdesigner

In this, we build a Jump Flood algorithm using cones and a particle system that runs around the shape. There are plenty of glsl tools for this particular algorithm that are significantly faster, but I’m glad I found this approch. SDF components (glsl): https://github.com/DBraun/TouchDesigner_Shared/blob/master/TOPs/jump_flood_algorithm.toe https://forum.derivative.ca/t/sdf/10008 https://github.com/yeataro/TD_Voronoi Simon Alexander-Adams ‘Distance Map Displacement’ tutorial: .toe file (Patreon […]

3D Feedback Worlds in Touchdesigner with T3D :: Pt 1

Creating generative art in touchdesigner using Josef Pelz’s new suite of custom T3D operators designed for working with 3D textures. Find the operators and Josef’s work here: https://www.instagram.com/josefpelz?igsh=MzZkZHg4azV3bG1s https://www.patreon.com/josefpelz?fbclid=PAZXh0bgNhZW0CMTEAAaYNKz9vbaZJATkxdAy_F2SIJxf_GIxtxIZYWWK2HImH9QxL7Rt7mnEmFXY_aem_AfbanAicqYvIQ1Kpr4OOqxhdccPC62SW-_UbUG_irgX3jE7MSthQ9IrIjtl7Nz2AuhrxLWEvEd6Uaae7cuCXJn5L Find me: Instagram:   / benheim_   Website: http://www.benjaminheim.com/ Twitch:   / benheim   Vimeo (high res digital artworks): https://vimeo.com/benheim Twitter:   / benheim_   Chapters: 00:00:00 – Introduction + 3d feedback in Houdini 00:06:32 […]

Distance Map Displacement in TouchDesigner

This TouchDesigner tutorial covers creating a displacement effect using distance maps, specifically focusing on the jump flooding algorithm. It also looks at generating a simple plexus style pattern for use with the effect. Please note this tutorial uses TouchDesigner Version 2023.11600. If you’re using an older or newer version there may be features that don’t […]

latte art in Touchdesigner

this is my take on paper marbling done in TOPs, hugely inspired by Daniel Shiffman. I hope you like this method. Thank you massive. Coding Challenge 183: Paper Marbling Algorithm https://www.youtube.com/watch?v=p7IGZTjC008 The Mathematics of Marbling https://people.csail.mit.edu/jaffer/Marbling/Mathematics The SDF of a Line Segment https://www.youtube.com/watch?v=PMltMdi1Wzg .toe file (Patreon exclusive): … Subscribe to this channel to get notified […]

Render Pick DAT with Instances in TouchDesigner

Render picking is a super powerful tool for building everything from interactive visuals to fully-featured UI components. In this tutorial, I will review basic render picking usage (through the Render Pick DAT) and focus on how to use render picking to edit specific instances individually using the mouse. Learn how to change instance color, click […]

Unreal Engine 5.3 Controlling Lights With Touchdesigner OSC And DMX

Powered by Restream https://restream.io Niagara Metasound Particle Music Visualiser Scrolling Neon Signs Switch between First and third person Dissolve mesh Disco lights Disco ball Metasound Video screen Webcam material Move mesh along spline Laser Searchlights Timer Localized Fog DMX Lights Touchdesigner OSC

Text-to-Speech ElevenLabs Plugin for TouchDesigner + Whisper, ChatGPT, and MediaPipe Integration

In this tutorial, you’ll learn how to use the new ElevenLabs text-to-speech plugin for TouchDesigner. We’ll also walk through a project creating a voice-activated 3D talking character by integrating Whisper for speech-to-text, ChatGPT for generating dialogue, ElevenLabs for text-to-speech, and MediaPipe for motion tracking to create an interactive experience. Link to project file + Plugin […]

NYC's MTA Train Time Realtime in TouchDesigner!

In this video, I walk through a project that I have built to display real time train updates for any line or station in New York City’s subway system, using a publicly available API! We will walk though all the steps from API setup to textual display, and along the way touch on some higher-level […]

Instancing with TOPs in TouchDesigner

This TouchDesigner tutorial covers instancing with TOPs through the creation of a “particle donut.” It’s at a beginner to intermediate level, with a more advanced section at the end touching on GLSL. Consider supporting me on Patreon! https://www.patreon.com/Polyhop There you can gain access to project files, help guide future topics and support the creation of […]

Finally, Gaussian Splatting in TouchDesigner!

An extension of my last Luma AI tutorial, in this video we revisit Gaussian Splatting in TouchDesigner, since a new tool is now available to the community thanks to Tim Gerritsen. Learn how to use the component in TouchDesigner, what a Gaussian Splat is anyway, and a few very simple (no-code) ways to begin animating […]

Particle-based Fluid Simulation TOUCHDESIGNER TUTORIAL

These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there to make more of these possible and to download the project files and more. I usually add some extra spice to the Patreon files. https://www.patreon.com/supermarketsallad —– just the most basic aspects of a fluid sim. Inspired by this […]

TouchDesigner and Houdini Tutorial: Hou2Touch Course Introduction

Learn more about Hou2Touch course and enroll: https://hou2touch.com/course?utm_source=youtube&utm_medium=social&utm_campaign=hou2touch&utm_content=glazov Welcome to the introductory lesson of the Hou2Touch Course on TouchDesigner and Houdini! In this 8.5-month academic course, we will guide you through the fundamental concepts of these powerful tools in a simple and clear manner. Whether you’re a beginner or an experienced media artist, this course […]

Mediapipe4U in Unreal Engine & Mediapipe in TouchDesigner | VTUBER GAME DEV OPEN Q&A

In this new BOWTI series, we will be learning to build a VTuber stream from scratch! We’ll be covering a few things, such as setting up a vtuber character in unreal engine, using different motion capture tools to drive character animations, streaming directly to major platforms like Twitch or TikTok, and building interactive events based […]

Interactive Blobular Fluid TOUCHDESIGNER TUTORIAL

These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there to make more of these possible and to download the project files and more. I usually add some extra spice to the Patreon files. https://www.patreon.com/supermarketsallad —– Let’s look at some recursion, displacement, curl, and optical flow. —– @simondavidryden […]

39 Python in Touchdesigner : “0 to Hero” _pt2 :: Ubiquity

Welcome back to another exciting episode of Mastering Python in TouchDesigner! Today, we’re delving deep into the realm of Python modules, uncovering their incredible potential to store and recall CHOP data seamlessly within our TouchDesigner network. This newfound capability doesn’t just open doors; it unlocks a universe of creative possibilities, allowing us to craft dynamic […]

Domain Warping in TouchDesigner

An introduction to domain warping in TouchDesigner. We will first build some conceptual intuition and then write a domain warping shader from scratch using GLSL (not as scary as it sounds!) Project Files: www.patreon.com/water__shed Links: – https://iquilezles.org/articles/warp/ – http://st4yho.me/domain-warping-an-interactive-introduction/ – https://darienbrito.com/portfolio/pigments/ – https://palmdrop.site/nodes/domain-warping 00:00 – Start 01:40 – Literature Review 03:58 – Domain Warping Intuition […]

ASCII Effect in TouchDesigner

This is a tutorial for creating an ASCII effect in TouchDesigner. It is a beginner to intermediate level tutorial, though I do expect you have some familiarity with how to navigate the TouchDesigner interface. Consider supporting me on Patreon! https://www.patreon.com/Polyhop There you can gain access to project files, help guide future topics and support the […]

GENERATIVE MYCELIUM PATTERN – TOUCHDESIGNER TUTORIAL

today we create this setup inspired by mycelium structures and the work of tokamu. enjoy! download project files and get access to more tutorials and files while supporting me and my work: ​​ https://www.patreon.com/pppanik or sign up directly to my youtube channel as a member. BIG THANKS FOR YOUR SUPPORT. 🙂 if you want to, […]

falling sand in Touchdesigner

this is my take on a falling sand algorithm done entirely in TOPs. The simulation can take millions of grains and also sample sand from a texture. With this technique you can get some crazy handmade ‘glitch’. I hope you like this method. Thank you massive. Coding Challenge 180: Falling Sand: https://www.youtube.com/watch?v=L4u7Zy_b868 .toe file (Patreon […]

Shadertoy to TouchDesigner: Porting shaders with several buffers

In this tutorial we will port a shader with several buffers from Shadertoy to TouchDesigner. Porting hese multipass shaders will require a little extra infrastructure, but is easier than it seems! Project files on Patreon: https://www.patreon.com/posts/98403682 My Patreon page: www.patreon.com/water__shed Shadertoy shader: https://www.shadertoy.com/view/4dcGW2 Porting a single buffer shadertoy shader: https://www.youtube.com/watch?v=IFycGdOv9oU 00:00 Intro 03:06 Single Buffer […]

Touchdesigner – Droplet effect with a 3d matrix in Tops.

In this video, I try to recreate the effect from the water ad (link below) using tops instancing on a top matrix. Project file is available on my Patreon. Link to the ad : Patreon : https://patreon.com/Dith_idsgn Socials : Tweets by dithdsgn1 https://www.instagram.com/dith_idsgn/

Using Stablediffusion to create a pointcloud 3D effect in Touchdesigner. Part 1

In this tutorial, we are going to look at a method to simulate a Pointcloud model in Touchdesigner based on a StableDiffusion output. The second part of the tutorial will be available on my Patreon along with project files. https://patreon.com/Dith_idsgn Some useful links to install stablediffusion and models : Stable Diffusion Art – Tutorials, prompts […]

Luma AI in TouchDesigner – Import Geometry, Point Clouds, Environment Maps and more!

Bring your Luma AI reality captures to TouchDesigner in this easy, no code tutorial! I will go through how to import point clouds, geometry (obj and usdz), as well as 360 images (HDR environment maps) into TouchDesigner with just a few clicks, and how to render them to achieve physically based lighting effects like reflections […]

ComfyTD Deep Dive

ComfyTD operator available here – https://www.patreon.com/dotsimulate This video is a thorough walkthrough of ComfyTD, detailing my entire approach to working with the operator for integrating ComfyUI workfows into TouchDesigner. It is less of a step by step guide and more of a masterclass for how to approach using the operator. I hope you enjoy. Thank […]

Стрим по Notch VFX / Kinect → TouchDesigner → OSC → Notch

Собираем эту штуку https://www.youtube.com/watch?v=CMATKZ40LEI в Notch VFX. Сегодня подключаем Kinect 2.0 к TouchDesigner и пробрасываем данные по OSC в Notch. Заменяем управление мышью на управление с кинекта

Touch Designer to XArm Robot: Master Pattern Generation File Walkthrough

Here’s the TD file. Please feel welcome to make improvements and share! https://www.dropbox.com/scl/fi/rzv40hya7da0o4ogglfnu/PN_master_pattern_generator.8.toe?rlkey=xgejd8dlsf50z258ogxn1w8is&dl=0

Lava Lamp Instances TOUCHDESIGNER TUTORIAL

These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there to make more of these possible and to download the project files and more. I usually add some extra spice to the Patreon files. https://www.patreon.com/supermarketsallad —— a great resource and channel recommendation that I borrow a lot of […]

Real-time diffusion in TouchDesigner – StreamdiffusionTD Setup + Install + Settings

Important ! Read description for Installation Tips ! This uses TouchDesigner 2023 and will not work in TouchDesigner 2022. Currently only working using windows + nvidia graphics card. StreamDiffusionTD TOX available here -https://www.patreon.com/dotsimulate StreamDiffusion github – https://github.com/cumulo-autumn/StreamDiffusion BEFORE Installing – make sure to have: Python 3.10 (make sure Python is added to Path in your […]

GLSL Materials in TouchDesigner: Porting from WebGL

Take your vertex and fragment shader skills to the next level with custom GLSL Materials in TouchDesigner. This tutorial gives a gentle introduction to the concepts of GLSL Materials in TD by porting a shader from WebGL. We discuss each part of the shader pipeline, analogous structures in WebGL vs TouchDesigner, and end up with […]

AUDIOREACTIVE PSEUDO-DATA-GRAPH DISPLACEMENT – TOUCHDESIGNER TUTORIAL

hello hello hello. it’s your captain typing and it is this time of the year again: merry crisis. this is a special format I started 2020 and it means: I will create something special on my patreon and all the proceeds of the month get donated to people in crisis. this time i chose to […]

BLOB TRACK INSTANCING (AUDIOREACTIVE) – TOUCHDESIGNER TUTORIAL

hello hello hello. it’s your captain typing and it is this time of the year again: merry crisis. this is a special format I started 2020 and it means: I will create something special on my patreon and all the proceeds of the month get donated to people in crisis. this time i chose to […]

TouchDesigner Tiled Grid Virtual Canvas Installation – Transitions

In this tutorial, we build the last part of an installation in TouchDesigner that will transition between several generative scenes, all displayed on an interactive virtual canvas for added depth! In this episode add another layer of tiles and explore Draw Priority rendering, an advanced technique that allows the selective application of different MATs to […]

Virtual Screen Installation – Dynamics and Distortion

In this tutorial, we build the second part of an installation in TouchDesigner that will transition between several generative scenes, all displayed on an interactive virtual canvas for added depth! In this episode we will build on our prior work, distorting the canvases we created in Part 1. Using noise and a couple custom GLSL […]

Virtual Screen Installation – Perfect Mosaic Tiles

In this tutorial, we build the first part of an installation in TouchDesigner that will transition between several generative scenes, all displayed on an interactive virtual canvas for added depth! In this episode we will create the framework of the virtual canvas, which is a tiled grid mapped with some pixel perfect texture offsetting to […]

Vertex Shaders 03: Next Level Feedback Effects in TouchDesigner!

Vertex shaders again! In this tutorial, we will look at how to build a cool render-based feedback loop in two ways, using SOPs (slow!) and then vertex shaders (fast!). Project files on Patreon: www.patreon.com/water__shed I am including an updated fluid sim .tox in the project file too, enjoy 🙂 TITLE: Timeline 1 FCM: NON-DROP FRAME […]

Project Update: Swapping LiDAR and Kinect for Leap Motion in TouchDesigner (Part 2)

In this video, I will build on a prior tutorials and discuss in depth how to substitute one type of sensor for another. By following some simple best practices, your networks can become easy to use with any type of sensor data! In this section, we add a Leap Motion controller to the mix and […]

TouchDesigner Vertex Shaders 02 – Kalaidescopic Layers

We continue our exploration of vertex shaders in TouchDesigner in this video, writing a custom Vertex and Fragment shader for a GLSL material that will allow us to create and composite layers of a texture to generate kalaidescopic visuals. I have included the boilerplate code for the GLSL rotation matrix below in the description, as […]

Particle SOP in TouchDesigner – Interactive Metaball Forces and Surface Attractors

Use the built-in power of TouchDesigner by leveraging the Particle SOP for quick, easy interactive particle systems. In this tutorial we will take a tour of the Particle SOP, then focus on using Metaball and Force SOPs, along with the Point SOP to precisely manipulate our geometry attributes. Use the mouse and Panel CHOP to […]

Creating Abstract 3D Sculptures in TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Get the project files here: https://interactiveimmersive.ac-page.com/creating-abstract-3d-sculptures-in-touchdesigner Although procedural geometry isn’t often thought of in the same sense as physical sculptural artwork, there’s a lot of […]

Generative Maps in TouchDesigner: Creating Map Layers with Replicator COMP

Create dynamic generative maps in TouchDesigner with this 3 part tutorial series. We will use a touchdesigner implementation of the Jump Flood algorithm (s/o David Braun) and a Replicator COMP to make a number of map layers complete with nation boundaries and road line! Project files on patreon: www.patreon.com/water__shed 00:00 – Start 01:01 – Overview […]

(ES)TouchDesigner Tutorial 51 – Case Study [Generative Design: P.2.2.3_01 Shapes from Agents]

Hola a todxs, en este nuevo tutorial vamos a recrear el código del Capítulo 2.2.3 “Shapes From Agents” del libro Generative Design dentro de touchdesigner. Disfruten ! —- Proyecto Final: https://www.patreon.com/posts/85396624/ —- Libro: http://www.generative-gestaltung.de/1/ Codigo Processing: http://www.generative-gestaltung.de/1/P_2_2_3_01 —- Puedes apoyarme en: https://www.patreon.com/akenbak —- O seguirme en: Facebook: https://www.facebook.com/AkenbakOfficial Instagram: https://www.instagram.com/aken.bak/ SoundCloud: https://soundcloud.com/akenbak_official

Step Up Your VJ : audio reactive effect with TouchDesigner and UnrealEngine

Special Thanks Spout2Media https://github.com/backspacetokyo/UE-Spout2Media Chapter 0:00 Intro 1:53 Send analyzed audio via OSC 4:51 Receive OSC in UE5 15:42 Make Niagara effect 24:30 Apply audio values in Blueprint 32:40 Camera Setting 36:30 Bloom 38:14 Send viewport by Spout 43:14 Post your work in Instagram!!! Tiktok : https://www.tiktok.com/@miwa_maroon IG:https://www.instagram.com/p/CQGIsWHtjd-/ Twitter:https://twitter.com/miwata34

TouchDesigner Tutorial 51 – Case Study [Generative Design: P.2.2.3_01 Shapes from Agents]

Hello everyone, in this new tutorial we’re going to recreate the code for the Chapter 2.2.3 “Shapes from Agents” of the Generative Design book inside touchdesigner. Enjoy ! —- Final Project: https://www.patreon.com/posts/85396624/ —- Book: http://www.generative-gestaltung.de/1/ Processing Code: http://www.generative-gestaltung.de/1/P_2_2_3_01 You can support me on: https://www.patreon.com/akenbak —- Or following me in: Facebook: https://www.facebook.com/AkenbakOfficial Instagram: https://www.instagram.com/aken.bak/ SoundCloud: https://soundcloud.com/akenbak_official

Sonic Flowers – TouchDesigner x StableDiffusion Tutorial 1

In this tutorial we’re having a first look at how to integrate the image-generation AI tool #stablediffusion into TouchDesigner. We’re creating an audio-reactive texture in an independant component to be able to do frame by frame animation without worrying about losing frames. TD is running in real-time, but the process itself is not (yet) real-time, […]

Sonic Flowers – TouchDesigner x StableDiffusion Tutorial 1

In this tutorial we’re having a first look at how to integrate the image-generation AI tool #stablediffusion into TouchDesigner. We’re creating an audio-reactive texture in an independant component to be able to do frame by frame animation without worrying about losing frames. TD is running in real-time, but the process itself is not (yet) real-time, […]

Generative Maps in TouchDesigner: Jump Flood Algorithm

Create dynamic generative maps in TouchDesigner with this 3 part tutorial series. We will use a touchdesigner implementation of the Jump Flood algorithm (s/o David Braun) and a Replicator COMP to make a number of map layers complete with nation boundaries and road line! Project files on patreon: www.patreon.com/water__shed

Touchdesigner – User interface with widgets

Download the template: https://eusebijucgla.gumroad.com/l/td-ui-with-widgets In this tutorial I explain how to work with containers and widgets within Touchdesigner. You will learn how to hook up those widgets with a simple audio visual setup. UI Theme download link: https://eusebijucgla.gumroad.com/l/ui-theme

Slamtec RPLiDAR in TouchDesigner

Turn any surface into an interactive multi-touch surface using a Slamtec RPLiDAR A1M8 sensor. This LiDAR sensor is one of the cheapest models out there but still provides a reasonable refresh rate and can create some stunning interactions. In this video I will go over unboxing and wiring of the Slamtec lidar sensor, use an […]

Bikeshare API Visualization in TouchDesigner: Part 2

In this tutorial we use some simple Python (assisted by ChatGPT) to access and import real time bikeshare data from anywhere in the world via API. In Part 1 we will use jupyter notebooks, create a stand-alone python program that runs as its own process, and then in Part 2 we will leverage OSC to […]