Advanced535 Videos

Mastering GLSL in TouchDesigner, Lesson 15: TouchDesigner, Shadertoy, and Beyond

Porting shaders between different environments—whether Shadertoy, TouchDesigner, WebGL, or other GLSL-based systems—is mostly a matter of updating naming conventions and adapting to specific platform constraints. Since GLSL syntax remains consistent, understanding how different environments handle uniforms, texture samplers, and function structures is key to making your shaders transferable across platforms. 📌 What You’ll Learn: ✅ […]

Mastering GLSL in TouchDesigner, Lesson 14: Intro to GLSL Simulations (2)

In this lesson, we refine our simulation workflow by using structs, functions, and multi-buffer strategies to create scalable, efficient, and maintainable GLSL simulations. By structuring particle attributes inside custom data types (structs) and implementing modular update functions, we improve code readability and simulation complexity without unnecessary computation overhead. 📌 Key Topics Covered: ✅ Structs in […]

Instancing with the Event CHOP in TouchDesigner – TouchDesigner Tutorial 204

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial For beginners to TouchDesigner, the task of generating an ADSR envelope with CHOPs might seem simple enough — the Trigger CHOP is a great tool […]

OpenCV Tracker in TouchDesigner, Part 2 (final implementation)

This is the part 2 of implementing OpenCV Tracker in TouchDesigner, with the mouse interaction that developed in the part 1. More details and download are available in my Patreon at https://patreon.com/BryanChung

Mastering GLSL in TouchDesigner, Lesson 13: Intro to GLSL Simulations (1)

Simulations bring digital systems to life, allowing us to model fluid dynamics, particle interactions, cellular automata, and agent-based behaviors in real time. In this lesson, we break down different simulation paradigms—particle-based, rule-based, and grid-based systems—and explore how GLSL can drive complex, emergent behavior using textures, multiple buffers, and feedback loops. 📌 Key Topics Covered: ✅ […]

GLSL Effect Porting in TouchDesigner – TouchDesigner Tutorial 203

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Conversion of GLSL-based visual effects to TouchDesigner is a popular topic that’s been covered a number of times over the years. Often, things can get […]

Gaussian Splatting #2, portrait mode, camera positions and noise – TouchDesigner

Updated Gaussian splat tools for M1 macs – control your splats in portrait mode, automate cameras and apply cool noise effects! Portrait plugin here: https://www.patreon.com/posts/gaussian-2-126464810 Camera and noise plugins here: https://www.patreon.com/posts/gaussian-2-and-126443463 Original tutorial here: https://www.youtube.com/watch?v=Mr8H0irijhM&t=88s

FunctionStore_tools — v2.9.1 release party, tons of new #touchdesigner mods!

NOTE: all bugs seen in the stream have been fixed as well as the suggested new features implemented https://github.com/function-store/FunctionStore_tools/releases/tag/v2.9.0 Showing off a lot of new features of my TD toolkit https://github.com/function-store/FunctionStore_tools https://www.patreon.com/function_store — my Patreon

FunctionStore_tools — v2.9.0 release party, tons of new #touchdesigner mods!

Showing off a lot of new features of my TD toolkit https://github.com/function-store/FunctionStore_tools https://www.patreon.com/function_store — my Patreon

Mastering GLSL in TouchDesigner, Lesson 11: Convolution Kernels

In this lesson of Mastering GLSL in TouchDesigner, we explore convolution kernels, a powerful technique for image filtering that allows for effects like sharpening, edge detection, embossing, and Gaussian blur. You’ll learn how convolution matrices modify pixel neighborhoods and how to implement multi-pass filtering for dynamic effects. 📌 Key Topics Covered: ✅ Understanding convolution kernels […]

Mastering GLSL in TouchDesigner, Lesson 10: Basic Image Filtering

In this lesson of Mastering GLSL in TouchDesigner, we explore image filtering, a fundamental process for altering textures through pixel-based operations. You’ll learn how shaders efficiently apply color grading, convolution kernels, and post-processing effects, enabling a wide range of creative visual transformations. We’ll break down essential filters like blur, sharpen, edge detection, vignette, and chromatic […]

Optical Flow interaction in TouchDesigner tutorial

This video is a tutorial to demonstrate the use of optical flow as an interaction mechanism to move a virtual ball in the screen.

PLATEAU TouchDesigner Pluginの利用方法と導入例(2024年度PLATEAU Hands-on動画)

2024年度のPLATEAU Hands-onの動画です。 PLATEAU TouchDesigner Pluginを使ってOBJ形式に変換し、利用するための方法を解説します。また応用例として、属性情報をもとに指定した場所を光らせるサンプルや、音に合わせた光のエフェクトをかけて映し出すサンプルについて解説します。 ●アジェンダ 0:00:08 はじめに 0:00:42 PLATEAU TouchDesigner Pluginの起動方法 0:01:53 CityGMLデータのダウンロード方法 0:16:39 TouchDesignerの各オペレーターについて 0:20:32 応用①PLATEAUの属性情報を利用したサンプル 0:25:49 STEP1 属性情報の整理 0:37:42 STEP2 MIDIコンの値取得と調整 0:50:42 STEP3 値をインスタンシングする 0:54:21 STEP4 objデータと合わせる 0:55:39 STEP5 カメラとライト 1:04:56 STEP6 画像処理 1:10:25 応用②音に合わせた光のエフェクトをかけるサンプル 1:10:55 プロジェクトの全体像 1:12:13 PLATEAUの各種データについて 1:15:57 音とキーボードの入力 1:23:26 マテリアルについて 1:31:02 カメラの設定 1:36:15 Post Processの解説 ●概要 テ ー マ:PLATEAU […]

Bézier Curves in TouchDesigner

This video looks at creating Bézier curves in TouchDesigner. In it I step through an example file instead of my typical click-along style. It covers the process in SOPs and TOPs via GLSL. The project file for this tutorial is available on my Patreon https://www.patreon.com/Polyhop There you gain access to additional project files, help guide […]

Mastering GLSL in TouchDesigner, Lesson 9: Fractals

In this lesson of Mastering GLSL in TouchDesigner, we explore fractals, their mathematical foundations, and how to implement them in shaders. Fractals exhibit self-similarity at different scales, appearing in nature, financial markets, and computer graphics. We’ll introduce complex numbers, explain their role in fractal generation, and dive into Mandelbrot and Julia sets, demonstrating how recursion […]

2025 Update: Slamtec LiDAR for TouchDesigner

In this updated tutorial, we explore how to set up and integrate Slamtec RPLIDAR into TouchDesigner for real-time interactive installations. LiDAR (Light Detection and Ranging) is an incredibly versatile sensing technology used in interactive media, spatial tracking, and generative installations. This video walks through installing the necessary drivers, setting up the SlamtecCHOP plugin, and processing […]

Parameters in TouchDesigner

Learn about the different ways to connect TouchDesigner parameters to data sources and what the best approaches are for different situations. Even if you’re already familiar with the concepts, there’s still a bunch of information about the pros and cons of each. 0:00 Intro 0:36 Parameter Modes 1:07 Constants 1:39 Expressions 6:37 CHOP Exports 8:36 […]

Mastering GLSL in TouchDesigner, Lesson 8: FBM Noise

In this lesson of Mastering GLSL in TouchDesigner, we explore Fractional Brownian Motion (FBM) Noise, a powerful technique for layering multiple noise functions to create complex, organic textures. You’ll learn how FBM accumulates scaled noise octaves to introduce self-similarity and fractal patterns, and how to implement it efficiently in GLSL using for loops, gain, and […]

Mastering GLSL in TouchDesigner, Lesson 7: Cellular Noise and Voronoi Textures

In this lesson of Mastering GLSL in TouchDesigner, we explore cellular noise and Voronoi diagrams, two powerful techniques for procedural texture generation. Unlike Perlin or Simplex noise, cellular noise partitions space based on the distance from a pixel to a set of points, creating organic, structured patterns. You’ll learn how to implement this in GLSL […]

TouchPy Workshop at SML Berlin

Full video of the TouchPy workshop at the Spatial Media Lab in Berlin. Big thanks to AlphaMoonBase and the rest of SML team for providing the space for us to do the workshop. Actual files used in workshop:   / discord   (more examples and better documented examples coming soon) docs: https://intentdev.github.io/touchpy to install: pip install touchpy https://github.com/IntentDev/https://intentdev.iohttps://spatialmedialab.org/

TouchDesigner Vol.061 Working with 3D city models with Madoka Kohno

Tokyo Developers Study Weekend TouchDesigner Vol.061 Working with 3D city models with Madoka Kohno Document for the workshop https://excellent-breath-8ee.notion.site/tdswplateau 昨年行われた TDA 主催の TDA Sandbox #3 “TouchDesignerのプラグインを使う” が好評だったので、3D 都市モデルの PLATEAU に関するワークショップの拡大版を開催させていただくことになりました。TouchDesigner や 3D 都市モデルの活用に興味のある方など、是非ご参加ください!(内容は重複する部分もあります)。 ■ 内容 このワークショップでは、TouchDesignerを活用し、3D都市モデルや空間情報を制作に取り入れる方法を学びます。以下を通じて、都市情報の可視化の可能性を広げます。  1. 3D都市モデルをTouchDesignerで使う魅力 2. 都市モデルデータの基本知識 ・平面直角座標と緯度経度の変換 ・便利な変換ツールの紹介 ・PLATEAUデータの特徴と活用法 3. TouchDesigner用PLATEAUプラグインの利用方法 ④PLATEAUプラグインを活用した制作の実践 ■ 日時 2025/2/26(水) 18:00-20:30 ■ 場所 404 Not Found 東京都渋谷区桜丘町1-4 […]

TouchDesigner Vol.061 Working with 3D city models with Madoka Kohno

Tokyo Developers Study Weekend TouchDesigner Vol.061 Working with 3D city models with Madoka Kohno 昨年行われた TDA 主催の TDA Sandbox #3 “TouchDesignerのプラグインを使う” が好評だったので、3D 都市モデルの PLATEAU に関するワークショップの拡大版を開催させていただくことになりました。TouchDesigner や 3D 都市モデルの活用に興味のある方など、是非ご参加ください!(内容は重複する部分もあります)。 ■ 内容 このワークショップでは、TouchDesignerを活用し、3D都市モデルや空間情報を制作に取り入れる方法を学びます。以下を通じて、都市情報の可視化の可能性を広げます。  1. 3D都市モデルをTouchDesignerで使う魅力 2. 都市モデルデータの基本知識 ・平面直角座標と緯度経度の変換 ・便利な変換ツールの紹介 ・PLATEAUデータの特徴と活用法 3. TouchDesigner用PLATEAUプラグインの利用方法 ④PLATEAUプラグインを活用した制作の実践 ■ 日時 2025/2/26(水) 18:00-20:30 ■ 場所 404 Not Found 東京都渋谷区桜丘町1-4 Shibuya Sakura Stage SHIBUYA SIDE […]

TimeCode TouchDesigner Part 2 Generative Responsive UI With Python Extensions and Module On Demand

In this episode we will build a responsive UI component to save and recall presets. Use python extensions for concise scripting solution to store and load custom parameters. Next, use Modules On Demand to edit saved presets directly from our UI. This tutorial uses the Lister Component, from the palette. The Modules On Demand portion […]

Generative Point Clouds with TOPs & SOPs in TouchDesigner – TouchDesigner Tutorial 195

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Get the project files here: https://interactiveimmersive.ac-page.com/generative-point-clouds-touchdesigner TouchDesigner includes a number of ways for working with point clouds, whether you’re looking to import pre-existing files or […]

Mastering Blob Tracking in TouchDesigner – TouchDesigner Tutorial 193

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Scott Mann provides an in-depth look at blob tracking in TouchDesigner, drawing from a recent installation where he utilized the Blob Track TOP to create […]

Audio Reactive Visuals With Touchdesigner: Displacement Noise Instances u/ Particles & UV Map Basics

In this video, we’ll use instances to create organic shapes in Touchdesigner and learn UV mapping for instancing. Project Files Here 👉https://okamirufu.link/project_files_collections ============== Free VJ Pack Collections – Over 150 Videos and Growing 👉 https://okamirufu.link/free_vj_pack_y Shop Conceptual VJ Packs, Plugins & More 👉 https://okamirufu.link/patreon_shop AI voice I used: 👉 https://okamirufu.link/eleven_labs ============== Video Summary 00:00 Intro […]

【Gem Seed】Model conversion effect—Arduino part | TOUCHDESIGNER TUTORIAL (Beginner Friendly)

You can ask me anything about Touchdesigner or get my TD plug-in on my discord https://discord.gg/Gu8DyehZPN Or follow me on: IG: https://www.instagram.com/luchen_xi/ Hope you like it! 【Gem Seed】Touchdesigner Course (Chinese Version) https://www.bilibili.com/cheese/play/ss9558 https://www.bilibili.com/cheese/play/ss35676 English version coming soon on Udemy!

Kinect time slices and particles – TOUCHDESIGNER TUTORIAL #3

Welcome to this third tutorial! I hope my explanations are clear enough, don’t hesitate to give me any advice! If you want a complete and fast access to this project : https://www.patreon.com/posts/kinect-time-and-118504337 Share with me your creations, your modifications, ideas, etc. 🙂 Supermarket salad’s Life Component : https://youtu.be/ba9Mib2Foh4?si=rjBfQjBx-qperbIm Colour Lover Palette Picker : https://derivative.ca/community-post/asset/colour-lover-palette-picker/62697 You […]

Destroy Pointclouds with Your Hands in Touchdesigner!

DOWNLOAD this file and other free project files on my pateron here: https://www.patreon.com/PJCreations Mediapipe: https://github.com/torinmb/mediapipe-touchdesigner — Patreon : https://www.patreon.com/PJCreations Website : https://nicholasmarriott.cargo.site/ Instagram : https://www.instagram.com/nicholaspjm/ #audiovisual #touchdesigner #3drender #objecttracking #td #download #visualizer #download #freeprojectfile #td #touchdesignercommunity #touchdesignerlearning

Manhattan Distances in Touchdesigner

I hope you enjoy this fun project. Consider subscribing to keep up to date with my new videos! Project Patreon: https://patreon.com/asws__ Instagram: https://www.instagram.com/as.ws__/

Interactive real-time Fluid's in TouchDesigner using T3D

In this video you see how to use either the Leap Motion sensor or the Media Pipe plugin to create an interactive fluid simulation in TouchDesigner using T3D. Additionally, we advect a point cloud with the fluid velocity. T3D and Project File: https://patreon.com/josefpelz Media Pipe Plugin: https://github.com/torinmb/mediapipe-touchdesigner?tab=readme-ov-file 00:00 Intro 05:00 Setup 09:42 Moving Things with […]

Floating Bubbles in TouchDesigner with Refractive PBR Material!

Take your refractive shader skills to the next level by integrating them into a Physically-Based Rendering (PBR) pipeline! 🌌 In this follow-up tutorial, we’ll create a stunning scene of bubbles floating through the air, showcasing realistic refraction, chromatic dispersion, and light interaction within a PBR framework. Learn how to combine multiple render passes, advanced shader techniques, and […]

Bullet Solver and TDAbleton in TouchDesigner

This tutorial uses the Bullet Solver and TDAbleton to create a mouse based interactive in TouchDesigner. We’ll touch on the Bullet Dynamics operators, render picking, adding visual effects, and finally triggering audio in both TouchDesigner and Ableton Live. The project is based on the “multiTouch” example found in the palette, which is examined in the […]

Infection (Using T3D) – TouchDesigner Tutorial 18

In this tutorial, I’m showcasing the ‘Infection’ system/component I developed using the T3D (3D Texture Operators) Toolkit created by Josef Pelz. You can download the toolkit from Josef’s Patreon page: https://www.patreon.com/c/JosefPelz To access the ‘Infection’ system/component and its example file, please follow these steps: Subscribe to Josef Pelz’s Patreon page at the required tier to […]

collision with sensors (after party) in TouchDesigner

I said I’ll have this for my patrons but it seems like part 2 of my previous tutorial ‘collision with sensors’ and so I’ll have it here. I really hope you like this tutorial. This .toe file is available for my patrons in tier2 ‘play’. Thank you massive. TD_Voronoi by Yea Chen https://github.com/yeataro/TD_Voronoi .toe file […]

Refraction, Transparency and Dispersion: GLSL Materials in TouchDesigner

Explore the mesmerizing world of refraction, dispersion, and chromatic aberration in 3D scenes! 🌈 This video dives into shader effects inspired by real-world light physics, including bending light through transparent meshes, achieving chromatic dispersion, and multi-pass rendering. Learn how to use tools like TouchDesigner and GLSL to create stunning real-time visuals featuring techniques like Frame […]

Use Mocap / Kinect Easily with UE5 & TouchDesigner [Tutorial] | Unreal Engine OSC

Project Setup: https://youtu.be/0BV8gXDa_Wk Kinect Azure SDK: https://www.microsoft.com/en-us/download/details.aspx?id=101454 Kinect One SDK: https://www.microsoft.com/en-us/download/details.aspx?id=44561 Kinect Windows Runtime: https://www.microsoft.com/en-us/download/details.aspx?id=100067 NTRCT Patreon: http://www.ntrct.live Free chapter from Course 3 of the ‘Learn By Doing’ Season 2, this condensed course equips you with sought-after skills to seamlessly integrate Unreal Engine 5, Kinect, and TouchDesigner OSC. Sub-Chapters: 00:00 | 0. Introduction 00:26 | […]

SDF Interference Patterns in TouchDesigner

In this update to an earlier video, I will show you how to draw interference patterns on screen with a mouse, as well as how to use any type of SDF (not just a circle) to create interesting, dynamic patterns interactively. We will also look at writing simple python in TouchDesigner, using extensions, and a […]

3D Projection Mapping Tutorial with Photogrammetry and TouchDesigner

Learn how to master 3D projection mapping! This complete workflow covers everything you need, from photogrammetry to build a virtual model of your real-world object, to using TouchDesigner and CamSchnappr with the sweetspot method for perfect 3D mapping, fine adjusting with the Stoner Tool and creating content that seamlessly fits on your surface. Find the […]

collision with sensors in TouchDesigner

This is my first developed method for collision with search optimization, which can solve the collision of tens of thousands of particles. I really hope you like this method and you make good use of it. Thank you massive for your support. .toe file (Patreon tier 3): https://www.patreon.com/posts/… Subscribe to this channel to get notified […]

OSCToolset v2.0 – Communicating between TouchDesigner and Unreal Engine 5

Get the plugin here: https://eusebijucgla.gumroad.com/l/osctoolset Or here: https://www.patreon.com/user/shop/osctoolset-v2-0-570965?u=82902720&utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=productshare_creator&utm_content=join_link OSCToolset is a plugin for Unreal Engine 5 that simplifies the OSC workflow from TouchDesigner. It is designed to work on Runtime and streamlines the creation of the OSC Client / Server so that you can directly send data from one software to another. Discord! If you […]

Cymatics in TouchDesigner

Cymatics are an amazing phenomenon created by resonant waves, which cause sand or other small particles to form beautiful, self-organized patterns. A very common example of cymatics are Chladni plates, a special case of this cool effect! In this tutorial, we will first understand what cymatics are and how they function, then use simple math […]

Gray-Scott Reaction Diffusion in TouchDesigner (Part 2)

Take your reaction-diffusion system even further in this tutorial, which will teach you how to tweak your shader for easy tiling + rendering on a sphere, build a quick-and-easy preset system to keep track of different parameter settings, and add interaction with the mouse! Building on Part 1, available here: https://youtu.be/1k_uPHcV6BA Find me online! My […]

Volumetric Ray Marching – TouchDesigner Tutorial 15

I’m super excited to share two components with you: ‘VolumetricGeo,’ which runs volumetric ray marching to render 3D textures as volumes, and ‘soptoTexture3D,’ which allows you to convert any SOP or instances of SOPs into 3D textures, and then render them with ‘VolumetricGeo.’ The project file and components are available exclusively on my Patreon for […]

ComfyUI (Generative AI) with TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Generative AI is an in demand skill in all creative industries. It’s usefulness changes depending on the different ways you integrate it into your pipeline. […]

Diffusion Limited Aggregation – TouchDesigner Tutorial 14

In this tutorial, I’m showing a Diffusion Limited Aggregation system that I recently developed. You can access the project file and component exclusively on my Patreon, available for patrons only. Hope you like it! If you have any questions feel free to ask. You can support me on Patreon: https://www.patreon.com/c/_mini_uv Or follow me on Instagram: […]

TouchDesigner – Particles SOP

In this video, we explore Particle SOP. Please join me on Patreon: I’m uploading some of the files soon: Here —– https://www.patreon.com/RaziehKooshki ☁ All videos have generated English Subtitle which I edited them and I tried to highlight the important parts. 👩‍💻 Stay tune and Subscribe to get notification for new videos! https://www.youtube.com/@raziehkooshki8095 IG: https://www.instagram.com/raziehkooshki/

Adam Ferriss’ Churning Hue Cycle Shader in TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Get the project files here: https://interactiveimmersive.ac-page.com/adam-ferriss-shader-touchdesigner For this next video in our artist-inspired series, we’re going to adapt a shader created by Adam Ferriss for […]

Gray-Scott Reaction Diffusion in TouchDesigner (Part 1)

Learn to simulate the awesome Gray-Scott reaction diffusion system in TouchDesigner, using GLSL shaders. We discuss the mathematical basis of the system, how to implement it in shaders, tiling, and how to color the simulation using any palette! Find me online! My portfolio: https://lakeheckaman.com Instagram: https://www.instagram.com/lake_heckaman Project Files on Patreon: https://patreon.com/water__shed Gray Scott Reaction Diffusion […]

strange attractor in TOPs TOUCHDESIGNER TUTORIAL

These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there – to make more of these possible – and to download the project files and more. I usually add some extra spice to the Patreon files. https://www.patreon.com/supermarketsallad —– References: https://en.wikipedia.org/wiki/Thomas%27_cyclically_symmetric_attractor https://en.wikipedia.org/wiki/Attractor#Strange_attractor Object CHOP reference video by Lake Heckaman: […]

Sanity Check LIVE project breakdown [TouchDesigner, T3D, Bitwig, TouchOSC]

Project breakdown of my solo audiovisual live performance of https://www.youtube.com/watch?v=JIB1Ew7who4, as part of the Organysmo event. Using volumetric lights from LedPulse. We dissect my TouchDesigner and Bitwig project files as much as we can, and get an understanding how I structured my live set – to be able to play live music and control the […]

Level Up Your Studio with Stage Precision SP & TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Have you ever wanted to setup a high-end pro studio with Orbbec sensors, studio lighting, PTZ cameras, broadcast cameras, Stype camera tracking systems and have […]

TD Scripts 1.4.2: a Blender Add-on for Touchdesigner

This instruction video will inform you about the most recent update on our Blender Add-on for Touchdesigner, the 1.4.2 release. By showing you the steps for installing both the TOX and the Add-on and revealing every script that the Add-on currently has to offer, we hope that every Touchdesigner and Blender user realizes that this […]

Volumetric Raymarching in TouchDesigner Explained

In this video I go over how to render a Texture 3D / T3D as a density field to archive volumetric, cloud or foggy outputs. Great article on volumetric rendering: https://www.scratchapixel.com/lessons/3d-basic-rendering/volume-rendering-for-developers/intro-volume-rendering.html 00:00 Intro 01:43 Explaining the Approach 05:32 The Simple Case 10:37 The General Case 23:40 Using Colors 25:21 Outro

voxels in TouchDesigner

In this one, we play with voxels not to get juicy output like Minecraft, but instead focus on how we can do advanced calculations using voxels. I really hope you like this. Thank you so much for your support. .toe file (Patreon – free to download): … Subscribe to this channel to get notified when […]

LiveTranscribe for TouchDesigner [ new TOX + setup ]

To access the operator, visit https://www.patreon.com/dotsimulate Links from the video + info: Mac: How to install Homebrew on Mac – https://docs.brew.sh/Installation / video https://www.youtube.com/watch?v=IWJKRmFLn-g Once installed, run this in terminal:brew install python@3.11 Windows: Cuda 11.8 or cuda 12.1 installed. CUDNN Archive – https://developer.nvidia.com/rdp/cudnn-archive ( More info on CUDNN – https://docs.nvidia.com/deeplearning/cudnn/latest/installation/windows.html ) Python 3.11.9 (windows) – […]

Fluid Cube (Nvidia Flex Solver + T3D) – TouchDesigner Tutorial 13

In this tutorial, I’m showing how I build this Fluid Cube system using Nvidia Flex Solver and T3D (3D Texture Operators) created by Josef Pelz. Big shout-out to Josef for creating this amazing toolkit! You can download the tool kit from josef’s Patreon Page: https://www.patreon.com/JosefPelz/posts You can download the Transfrom Vector Componet that I’m using […]

Printing Still Images from TouchDesigner

This quick tutorial will show you how to use easy command line – style tools (along with TouchDesigner’s functionality) to print any TOP to any printer in real time. We will be making use of extensions and Engine COMPs in doing so, making it a great practice project for these topics too! Disclaimer: this one […]

Optical Flow + Instancing – TOUCHDESIGNER TUTORIAL #2

Welcome to this second tutorial! I hope my explanations are clear enough, don’t hesitate to give me any advice! Share with me your creations, your modifications, ideas, etc. 🙂 You can contact me directly on Instagram if you want! https://www.instagram.com/sarv.vj/ Have a good day ♥

Intro to POPs: The New Operator Family in TouchDesigner

Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial If you haven’t already heard, a new operator family is coming to TouchDesigner! Point Operators (POPs for short) are a new family of GPU-based operators […]

Making Audio Reactive Visuals in TouchDesigner

This is my first test streaming TouchDesigner! I’m going to try and build an audio reactive visuals system and see how far I can get in an hour or so.

Easily Make Shaders in TouchDesigner: New Shader Park Plugin for TouchDesigner with T3D Support

In this tutorial we’ll go over the new Shader Park plugin for TouchDesigner. It allows you to easily take your raymarched shaders that run in the browser and bring them natively into TouchDesigner to introduce things like audio reactivity, hook them up to sensors, or render out high quality video. The plugin now supports occluding […]

relax sweetheart in Touchdesigner

here we play with Voronoi iteration or relaxation using the jump flood algorithm built in glsl by Yea Chen with which we build the SDF cells as a ramp to drive the particles to the relax position. I really hope you like this tutorial. This .toe file is available to any Touchdesigner enthusiast for free […]

Sketchy Toon Shader in TouchDesigner

This tutorial looks at porting a sketchy toon shader into TouchDesigner from Jaume Sanchez’s Digital Inktober 2020. https://spite.github.io/sketch/ Beyond discussing the process of going from Three.js and WebGL to TouchDesigner, I’ll touch on convolution and sobel filters. I’ll also preview a polished version of the shader which is available in the example file. Lastly I’ll […]

Creating Sesh 3: Freeform Raymarching Progress in TouchDesigner with GLSL

Pretty much silent in this one as I get locked in with a wavey scene I’ve been working on & a couple mixes from Maxfield. I refine color/lighting/shading, fix some aliasing in geometry, refine control parameters & shape morphs, etc. etc. Find more of my work on the free & paid tiers of Patreon here: […]

Modelling Phyllotaxis and Zoetropes in TouchDesigner

Model the beauty and complexity of all sorts of plants using a simple – to – program algorithm in TouchDesigner! We will write a short GLSL shader that will implement 2D phyllotaxis, the process by which plants add new organs to their structure (e.g. petals, leaves, seeds, florets). This fascinating algorithm gives rise to many […]

Flocking Effect in TouchDesigner Tutorial

I’ve tried doing this in TouchDesigner for years and have finally figured it out. In this tutorial, you’ll learn how to create a particle effect that combines all three forces a flocking algorithm requires: attract, repel, and follow. Other things you might learn in this tutorial: * Optical flow feedback for liquid effects * Rotate […]

TouchDesigner Operators: DATs

All about the DATs family of operators in TouchDesigner 🖥️ Watch our full TouchDesigner Beginner Crash Course here: https://www.youtube.com/playlist?list=PLpuCjVEMQha9rjhDET3uuE0T3UeIcROJu

ParticleV – TouchDesigner Tutorial 11

In this tutorial I am covering a particle system and component I have recently developed. It called “ParticleV” and there so many possibilities with the system! The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me […]

Audio Reactive Kaleidoscope Visuals with TouchDesigner Tutorial

Dive into this TouchDesigner tutorial creating generative audio-reactive kaleidoscope visuals. Perfect for all skill levels, we’ll break down complex concepts into simple steps. By the end of this tutorial, you’ll have a one-of-a-kind, attention-grabbing visual setup that reacts to audio in real-time. More importantly, you’ll acquire practical insights that can be directly applied to a […]

GLSL Particle Simulations in TouchDesigner Tutorial

Whether you’re a programmer or not, GLSL can initially seem intimidating. However, in this video, I aim to make it less daunting. In this tutorial I show how you can create a visually stunning particle system with just a few lines of code, demonstrating that it’s not as complex as it may seem. Other topics […]

Render Pick without MultiTouchInDAT in TouchDesigner

Use any sort of interaction data for render picking, without the MultiTouchDAT! I will show you how to use any chop-based data as a source for render picking, applying these interactions to alter a point cloud instance-by-instance! We will scale, move and recolor instances with ease. If you dont see the point cloud on file […]

Interactive Particles in 3D with TouchDesigner

Making 3D particle systems is pretty easy, and making interactive particle systems in 2D is pretty straightforward, but how can we make 3d particle systems that are still interactive? In this tutorial, I explore a simple method for 3d particle interaction using render picking on a single piece of geometry that I then use to […]

Flow Field Particles in TouchDesigner – All TOPs!

Have you wanted to make complex particle systems but are too scared to get into GLSL programming? This TouchDesigner tutorial explains how to build these systems using all TOPs. Using this method, you can switch out the flow field with any black-and-white source you might come up with. Topics covered in this tutorial: RGB math […]

TouchDesigner Tutorial 03 – Parametric equations in TouchDesigner

In this tutorial we will learn how to visualize complex math equations using CHOPs in Touchdesigner. What’s waiting for you: – Standard and Parametric equation explained – learn about Hamid Naderi’s equation art – visualizing Complex equations Chapters: 00:00 – Overview 00:27 – Basics 05:14 – Hamid Naderi Yeganeh 06:17 – “Abird in flight” Equation […]

Real Time Interactions in Unreal Engine from TouchDesigner with Spout

Learn how to live-stream textures from TouchDesigner to Unreal Engine for: 1. Instancing geometry data from TouchDesigner to Unreal Engine Niagara systems 2. Streaming tracking data as textures via Spout 3. Point clouds in Unreal Engine via Spout texture sampling Interactive live on our Discord: https://discord.gg/hcXZ7Xp5Fy Download our Media Production Toolkit for Unreal Engine here: […]

Text Sequencer Tutorial in #touchdesigner

Hi and welcome to my second ever tutorial on TouchDesigner! Today I’ll cover how to build a custom sequencer that analyses letters and outputs a trigger to an instrument if the condition is met. With this logic you can build a wide variety of sequencers and use them to control visrtual or external instruments. Showing […]

Trailer: Real Time Interactions in Unreal Engine from TouchDesigner with Spout

Learn how to live-stream textures from TouchDesigner to Unreal Engine for: 1. Instancing geometry data from TouchDesigner to Unreal Engine Niagara systems 2. Streaming tracking data as textures via Spout 3. Point clouds in Unreal Engine via Spout texture sampling 20.06.24: 1500 BST Interactive live on our Discord: https://discord.gg/hcXZ7Xp5Fy Download our Media Production Toolkit for […]

Интерактивный Stable Diffusion в TouchDesigner

Видеоурок о TouchDiffusion, интерактивной генерации изображений в реальном времени с использованием StreamDiffusion и TensorRT в TouchDesigner. TouchDiffusion: https://github.com/olegchomp/TouchDiffusion При желании можете угостить меня кофе: https://boosty.to/vjschool Telegram канал: https://t.me/vjschool 00:00 – Интро 00:09 – Особенности TouchDiffusion 00:42 – Начало установки 00:50 – Установка Python 01:07 – Установка Git 01:17 – Установка Cuda Toolkit 01:38 – Установка […]

Easily Train Pose, Image, & Audio Detection AI in TouchDesigner (No Code): Teachable Machine Plugin

In this tutorial, you’ll learn how to use the Teachable Machine plugin for TouchDesigner. It lets you quickly train lightweight Pose Detection, Image Recognition, and Audio Classification models and embed them into TouchDesigner to run offline without an internet connection. Link to project file + Plugin on Patreon: https://www.patreon.com/tblankensmith Link to Teachable Machine: https://teachablemachine.withgoogle.com/ 0:00 […]

SDF collision particles in Touchdesigner

In this one we build an SDF out of a JFA from the previous tutorial and along with reflect component we solve collision with whatever 2D shape/contour. I really hope you like this. SDF components (glsl): https://github.com/DBraun/TouchDesigner_Shared/blob/master/TOPs/jump_flood_algorithm.toe https://forum.derivative.ca/t/sdf/10008 https://github.com/yeataro/TD_Voronoi Reflect component (TOPs) available to all the members https://www.patreon.com/posts/106297845 .toe file (Patreon exclusive): https://www.patreon.com/posts/106331118 Subscribe to […]

JFA trick in Touchdesigner

In this, we build a Jump Flood algorithm using cones and a particle system that runs around the shape. There are plenty of glsl tools for this particular algorithm that are significantly faster, but I’m glad I found this approch. SDF components (glsl): https://github.com/DBraun/TouchDesigner_Shared/blob/master/TOPs/jump_flood_algorithm.toe https://forum.derivative.ca/t/sdf/10008 https://github.com/yeataro/TD_Voronoi Simon Alexander-Adams ‘Distance Map Displacement’ tutorial: .toe file (Patreon […]

3D Feedback Worlds in Touchdesigner with T3D :: Pt 1

Creating generative art in touchdesigner using Josef Pelz’s new suite of custom T3D operators designed for working with 3D textures. Find the operators and Josef’s work here: https://www.instagram.com/josefpelz?igsh=MzZkZHg4azV3bG1s https://www.patreon.com/josefpelz?fbclid=PAZXh0bgNhZW0CMTEAAaYNKz9vbaZJATkxdAy_F2SIJxf_GIxtxIZYWWK2HImH9QxL7Rt7mnEmFXY_aem_AfbanAicqYvIQ1Kpr4OOqxhdccPC62SW-_UbUG_irgX3jE7MSthQ9IrIjtl7Nz2AuhrxLWEvEd6Uaae7cuCXJn5L Find me: Instagram:   / benheim_   Website: http://www.benjaminheim.com/ Twitch:   / benheim   Vimeo (high res digital artworks): https://vimeo.com/benheim Twitter:   / benheim_   Chapters: 00:00:00 – Introduction + 3d feedback in Houdini 00:06:32 […]

Distance Map Displacement in TouchDesigner

This TouchDesigner tutorial covers creating a displacement effect using distance maps, specifically focusing on the jump flooding algorithm. It also looks at generating a simple plexus style pattern for use with the effect. Please note this tutorial uses TouchDesigner Version 2023.11600. If you’re using an older or newer version there may be features that don’t […]