abstract broken glass touchdesigner tutorial
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creating an abstract broken glass effect in touchdesigner can be a fun and creative project. this tutorial will guide you through creating this effect step by step, including the necessary nodes and some code examples.
overview
the goal of this tutorial is to create an abstract broken glass effect using touchdesigner. we’ll use a combination of geometric shapes, noise, and shaders to achieve the look of shattered glass.
prerequisites
– basic understanding of touchdesigner interface
– familiarity with working with nodes
– installed touchdesigner on your system
step 1: setting up your project
1. **open touchdesigner** and create a new project.
2. **create a new comp**: right-click in the network editor and choose “add operator” “comp” “base”.
3. **rename the base comp**: double-click on it and rename it to “brokenglass”.
step 2: create the glass surface
1. **add a rectangle sop**: inside the brokenglass comp, right-click and choose “add operator” “sop” “rectangle”. this will serve as the base for our glass.
2. **set the rectangle size**: in the parameters, set the `size` parameters to create a rectangle that covers the area you want.
3. **add a transform sop**: right-click and choose “add operator” “sop” “transform”. connect the rectangle sop to it. this will allow you to manipulate the rectangle’s position and scale.
step 3: create the broken glass effect
1. **add a noise top**: right-click and select “add operator” “top” “noise”. this will create a noise texture that will help simulate the shattered effect.
2. **adjust noise parameters**: in the noise top parameters, set the `scale` to a small value (e.g., `0.1`) and `offset` to random values to create different broken patterns.
3. **add a displace top**: right-click and select “add operator” “top” “displace”. connect the noise top to the displace top. set the `displace` parameter to create a distorted effect based on the noise.
step 4: creating the shattered look
1. **add a gls …
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