Dinstaning (distance based instancing) tutorial

This tutorial will show you how to change instances parameters (scale, color, texture, etc) based in distance from the camera or light source. And all that without any GLSL coding!
You can download a project files from this tutorial and motivate me to keep doing tutorials by becoming my Patreon supporter – https://www.patreon.com/posts/37742871

Timecode:
00:00 – Overview
01:50 – Building a basic network and arc-ball camera setup
07:50 – Object CHOP and calculating distances
12:56 – Distance-based scaling
15:37 – Distance-based colors
19:00 – Distance-based noise
23:20 – Distance-based texture
29:30 – Light COMP instead of Camera
31:00 – Thoughts on doing the same with a cone light

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