Mastering GLSL in TouchDesigner, Lesson 1: Writing your First Shader in TouchDesigner!
In this lesson of Mastering GLSL in TouchDesigner, you’ll set up your first GLSL TOP and write a basic shader from scratch. We’ll cover essential concepts like uniforms, textures, and output buffers, giving you a solid foundation for GPU programming. By the end, you’ll understand how shaders execute per pixel and how to manipulate their output dynamically. Whether you’re a beginner or refining your workflow, this lesson will help you unlock the power of real-time graphics.
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00:00 – Start
00:01 – Intro
01:53 – Setup IDE in TouchDesigner
02:42 – GLSL Shader Terminology