3D Projection Mapping Tutorial with Photogrammetry and TouchDesigner
Learn how to master 3D projection mapping! This complete workflow covers everything you need, from photogrammetry to build a virtual model of your real-world object, to using TouchDesigner and CamSchnappr with the sweetspot method for perfect 3D mapping, fine adjusting with the Stoner Tool and creating content that seamlessly fits on your surface.
Find the project file for this and more projection mapping workflows on my Patreon: https://www.patreon.com/reflekkt
Instagram: https://www.instagram.com/reflekkt_/
Projector suggestions (low – medium budget):
NEC NP-M300W (WXGA 3000lumen): https://amzn.to/4fpvrOK
NEC NP-M322W (WXGA 3200lumen): https://amzn.to/40PGdtl
BenQ MW560 (WXGA 4000lumen): https://amzn.to/3Z8JFha
Optoma HD30LV (Full HD 4500lumen): https://amzn.to/3Oc7v5t
Optoma UHD38x (4K 4000lumen): https://amzn.to/3YKsQYE
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In general, I suggest projectors with minimum 3000+ lumens to begin. Outdoor projections need more brightness of course.
TDScripts by Factory Settings to move camera from TouchDesigner to Blender: https://www.youtube.com/watch?v=olRMbGqgxp0&ab_channel=FactorySettings
Time stamps:
0:00 Overview
1:42 Content examples
2:15 Requirements
3:58 Photogrammetry with RealityCapture
12:02 Clean Mesh in Blender
18:15 3D Mapping with TouchDesigner
29:35 Projector Setup
32:45 CamSchnappr Calibration
44:41 Content Creation
57:36 Outro