Volumetric Raymarching in TouchDesigner Explained

In this video I go over how to render a Texture 3D / T3D as a density field to archive volumetric, cloud or foggy outputs.

Great article on volumetric rendering: https://www.scratchapixel.com/lessons/3d-basic-rendering/volume-rendering-for-developers/intro-volume-rendering.html

00:00 Intro
01:43 Explaining the Approach
05:32 The Simple Case
10:37 The General Case
23:40 Using Colors
25:21 Outro

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