Intro to POPs: The New Operator Family in TouchDesigner
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If you haven’t already heard, a new operator family is coming to TouchDesigner! Point Operators (POPs for short) are a new family of GPU-based operators in TouchDesigner that are used to create and/or modify 3D data.
Earlier this month, we covered some FAQs about the new operator family over on The Interactive and Immersive HQ Blog: https://interactiveimmersive.io/blog/touchdesigner-3d/pops-in-touchdesigner-faq/
In this video, Jack DiLaura (@jackdilaura) walks you through some of the core concepts behind the new POP family of operators in TouchDesigner. You’ll learn about the different types of 3D data that POPs can contain, the primitive types they support, their uses in 3D rendering and instancing, as well as the performance benefits they bring to the table in comparison to their predecessor, the SOP family.
Disclaimer: one thing to note is that POPs are still in the alpha stage, and so this information may change by the time they are added to the stable release!
Timestamps:
00:00 – Intro
00:43 – POP Attributes and popViewer
04:14 – Point, Vertex and Primitive Lists
09:55 – POP Primitive Types
14:16 – POP Generators and Filters
16:14 – Using POPs for 3D Rendering
17:56 – Using POPs for Instancing
19:23 – Real-Time Performance and Outro