Easily Make Shaders in TouchDesigner: New Shader Park Plugin for TouchDesigner with T3D Support

In this tutorial we’ll go over the new Shader Park plugin for TouchDesigner. It allows you to easily take your raymarched shaders that run in the browser and bring them natively into TouchDesigner to introduce things like audio reactivity, hook them up to sensors, or render out high quality video.

The plugin now supports occluding with other objects, soft shadows, and the ability to easily scale the objects up and down in TD.

The new plugin also features support for Josef Pelz’s T3D operators.

Link to Shader Park: https://shaderpark.com/
Link to Download the plugin: https://github.com/shader-park/shader-park-touchdesigner

Josef’s Patreon for T3D: https://www.patreon.com/JosefPelz
Pete’s youtube: https://www.youtube.com/@peterwhidden
Pete’s Github: https://github.com/PWhiddy
Torin’s Patreon: https://patreon.com/blankensmithing

0:00 Overview and Examples
3:28 Getting Started with the Plugin
6:32 Overview of Signed Distance Fields
9:38 Uniforms | Bring External Inputs into the Shader
11:55 Changing Lighting Properties
13:53 Using T3D with Shader Park

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