Control a Mixamo robot in Touchdesigner with a Kinect V2
In this tutorial we’re going to look at how to rig a robot character in Blender, export it to fbx, import it in Touchdesigner and hook up the channels from the Kinect V2 to the model.
IMPORTANT!
The newer builds from 2019 handle the fbx import a little different. Just leave the FBXComp as it is and build your KinectChop netwerk inside of it, where the bones are situated. If you want to adjust your fbx model and reload the character, in the FBXComponent select the fbx in the field ‘FBX File’, and hit ‘Update’. This wil update the fbx but leaves the Kinect network intact.
For our last tutorial about rigging an organic character and an indepth look at how to isolate al the Kinect channels:
For the mentioned software from Jasper Brekelmans:
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