GLSL Fluids for Great Shader Success – Noah Norman
Additional Files – https://github.com/ancillarymagnet/touchfluids
This talk will be a narrated dash through a scratch implementation of the Navier-Stokes fluid advection algorithm as a ‘hello world’ of TOP-space GPU computation. A basic fluid system will serve as an entree to discuss render buffers, pixel formats, texture buffers, and GLSL best practices in the TouchDesigner context.
This workshop was recorded at TouchDesigner Summit held in Berlin Feb 3-4 2018. Sorry we missed the first minute of Noah talking!