1/3 TouchDesigner Vol.053 Refractive raymarching
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■ Contents (subject to change)
In this workshop we’ll dive into writing a raymarch GLSL shader from scratch. First we cover the basic theory of raymarching, describing what elements we need to develop, in order to render a 3d environment.
Then we’ll start implementing this using a GLSL TOP in a live coding session. We’ll be mainly focussing on the refractive aspect of water. How to render translucent material using raymarching.
We also will briefly go into how to use distance fields to render more complex shapes.
■ Instructor
Tim Gerritsen
Tim Gerritsen (1982) has been flipping bits ever since he was able to touch a keyboard. Starting on the Commodore 64 in the late 80s, he taught himself programming. His interest grew from computer security and webdevelopment to artificial intelligence and creative programming.
As a co-founder of the Dutch studio y=f(x) lab, he is focussing on the development of GLSL shaders and system architecture. y=f(x) creates versatile interactive experiences, dynamic content and audiovisual installations, powered by the language of generative design and parametric thinking.
Tims fascination, integrating physics and mathematics in to the digital world, has been his main drive. With passion and eager to explore, experiment and discover, he is committed to learn and grow on a daily base.
Tim Gerritsen currently lives in Rotterdam, The Netherlands.
Instagram: https://www.instagram.com/tim__gerritsen/
vimeo: https://vimeo.com/timgerritsen
Instagram (y=f(x) Lab.): https://www.instagram.com/_yfxlab/
About y=f(x) Lab.: https://www.yfxlab.com/
■ Requirements
– A computer with a proper GPU
– Latest stable TouchDesigner release installed
– Intermediate TouchDesigner knowledge
– Basic knowledge of python
– (very) basic knowledge of GLSL
■ Organizer
TDSW | Tokyo Developers Study Weekend is an organization that runs workshops/events aiming to share techniques and knowledge about digital creativity and networking among creators and manages a community with creative people. We have organized more than 70 events and had more than 4000 attendees in total since April 2018. We deliver exciting after-hours and weekends to creative people focusing on visual programming tools such as TouchDesigner.
Web: https://tdsw.jp/
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TDSW | Tokyo Developers Study Weekend はデジタルクリエイティブに関する技術や知見シェア、クリエイター同士の交流を目的としたワークショップ・イベントの主催、コミュニティ運営を行う組織です。2018年4月に活動を開始し、これまでに70回を超えるイベント・通算4000人を超える動員を記録しました。TouchDesignerをはじめとするビジュアルプログラミングツールにフォーカスした、ものづくりを愛する人のワクワクするアフター6と週末をお届けします。
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