Soft shadows trick for TouchDesigner

A way to improve quality of a soft shadows in TouchDesigner, works well with realtime rendering. It’s based on rendering geometry and shadows separately, applying some blur to the shadows and multiplying it back with main render.

Project files are available for everyone – https://www.patreon.com/posts/47915513
My video about using render buffers – https://www.youtube.com/playlist?list=PLHJsIPZ8qGuJyQrgNygUJIPbmr8avnXoZ

Contents:
00:00 – Intro & demo
01:23 – Setup
05:44 – Using Depth TOP to visualize shadow map
09:24 – Separate rendering trick
13:45 – Experiments with different blur options
17:45 – Peformance tips and other ideas

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