Generative color palettes. Part 2/2

Generative palettes from part 1 can be used in very different scenarios, here are some of them: raymarching, rendering with GLSL MAT, conformal mapping, fractals colorization, colorful particles. The basic code stays almost the same in all cases, so as soon as you understand it, you’ll be able to use it in many of your projects.

Download project file here: https://www.patreon.com/posts/41122866/

Contents:
00:00 – Intro and refreshing of palette function
04:51 – Lookup TOP made in GLSL
07:59 – Colorizing instances
10:27 – Conformal mapping
16:49 – Coloring of a Mandelbrot set (or other fractals)
24:18 – Using it in fragment shader of GLSL MAT
33:25 – Raymarching basic examples
36:42 – Raymarching colorization – tdhooper approach
43:40 – Flex solver (as an example of GPU particles colorization)

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