3D Model in TouchDesigner | Normalize & Move to Origin

In this video, I am building a Component that receives a 3D object of any size and position in space, and outputs a normalized version of it, positioned at the 3D world’s origin.
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00:00​ – Intro & Examples
02:53​ – Building the Network – Move to Origin
08:24​ – Building the Network – Normalize
14:16 ​ – Fix Division with 0
18:34​ – Polyreduce
19:47​ – Outro
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Grab the .tox file:
https://github.com/vassmal/touchdesigner_tutorials/blob/main/base_normalize_origin.tox

Forum:
https://derivative.ca/community-post/tutorial/3d-model-touchdesigner-normalize-move-origin/64802

Thank you for watching!
Feel free to put any questions you have in the comments below.

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