what's the catch with square texture!? …in TouchDesigner

Here are my two computation examples regarding texture size and its pixel distribution. In the fireworks tutorial, I end up with slightly inaccurate precision when harvesting pixels from cells. The solution I found was to set the cell numbers to fill the texture from side to side and the particle numbers to be perfectly square. So I made the fireworks in a simpler way using an inline texture – for my patrons in tier 1 ‘Noise’; and also a fit to square texture like in the previous tutorial, but this time with a remapping tool to access the cell contents – available in short time among with part II of my fireworks turorial for patrons in tier 2 ‘Play’. I really hope you like this. Thank you massive for your support.

.toe file (tier 1): …

Subscribe to this channel to get notified when I release new videos!

You can support me on Patreon
https://www.patreon.com/paketa12​​

or follow me on:
https://www.instagram.com/paketa12​​
https://www.facebook.com/paketa12​

About The Author

You might be interested in