Visualizing Noise and using Shadows and Depth (English / 日本語)

Visualizing noise with instances and and setting up shadows and depth in your renders. (w/quick PBR setup)
Example file: http://tinyurl.com/y4n8pzzh
MUTEK.jp 2018 Advanced Class Day2

Lecturer: Ben Voigt
Link: https://www.derivative.ca
Twitter: https://twitter.com/brvoigt

Interpreter: Tetsuya Kanakubo
Link: http://ted-kanakubo.com/touchdesigner-jp
Twitter: https://twitter.com/ted_kanakubo

0:00 – Initial setup
4:55 – Adding PBR and setting up the look
8:55 – Setting up the background
10:40 – Shadows and lighting controls
17:20 – Material controls
20:59 – Depth TOP and depth of field
29:50 – Using the Object CHOP
35:09 – Instancing without GLSL – CPU vs GPU
45:02 – GPU details and limitations
48:58 – Visualize your noise
52:35 – Pixel formats
56:05 – Noise period

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