The makings of a 2D game in TouchDesigner

In this video, I show a way that you might start making a 2D game in TouchDesigner. Using a Replicator COMP, driven by a table, I show how to make copies of rectangles and their corresponding collision-detection. This is the beginning of a game that has enemies/treasures/whatever scattered across the screen. The end result is an avatar that can “eat” the objects, get killed by them, or whatever you want.

The collision detection bit is inspired by the method used in this video: https://www.youtube.com/watch?v=n81NAf0Orus

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