Flocking with POPs in TouchDesigner

Mark Tutorial Completed! Making flocking (or Boids) in TouchDesigner hasn’t been straightforward in the past, but with the new POPs operators, it’s easier to create than ever. That didn’t stop me from making a few silly mistakes as I go through this explanation, but I’m hoping that leaving them in will be more helpful than […]

flocking simulation: 24K boids in TouchDesigner

Mark Tutorial Completed! here is my take on the boids algorithm by Craig Reynolds. In this case, I go with inline textures (rows and columns) as would be way easier to compute even though there is a 1280 pixel limitation in non-commercial license. But thanks to which I was able to implement this algorithm in […]

Flocking Effect in TouchDesigner Tutorial

Mark Tutorial Completed! I’ve tried doing this in TouchDesigner for years and have finally figured it out. In this tutorial, you’ll learn how to create a particle effect that combines all three forces a flocking algorithm requires: attract, repel, and follow. Other things you might learn in this tutorial: * Optical flow feedback for liquid […]