FBX를 Point Cloud로 변환하여 Touchdesigner에서 사용하기 (CloudCompare)

fbx 다운로드 링크 : https://sketchfab.com/3d-models/marble-bust-of-a-man-faa8324a055147a79e345aa3b737e9f1 CloudCompare 다운로드 링크 : https://www.danielgm.net/cc/ [타임라인] 00:00 소개 00:23 시작 01:09 CloudCompare 에서 변환 작업 03:10 TouchDesigner 임포트 04:12 렌더 셋업 06:22 인스턴싱

Touchdesigner Moth Tutorial – Interactive .FBX Techniques

This tutorial was made as a daily. It includes: -Making a simple script to replace phongMATs with pbrMATS -Animating FBX Elements with a panelChop -General Musings Hope you enjoy. #Moth #Touchdesigner #Tutorial

Touchdesigner | How to bring in an fbx model + Character Movement Visualization

Inspired by Iris Van Herpen. . More about editing PBR Materials: https://www.youtube.com/watch?v=2kz6PWD3n4g More About Instancing: The basics: https://www.youtube.com/watch?v=rYet0SwTYa0 More creative: https://www.youtube.com/watch?v=lB_M1-_PolM&t=2s

Instance and offset an animated FBX using GLSL in Touchdesigner – Part 2

In this two part tutorial we’re going to build a custom component in Touchdesigner that records an animated geometry file into a texture format. Then in the second part we are going to use GLSL to: 1. instance the model, 2. have the ability to offset the animation per instance and most important, 3. keep […]

Instance and offset an animated FBX using GLSL in Touchdesigner – Part 1

In this two part tutorial we’re going to build a custom component in Touchdesigner that records an animated geometry file into a texture format. Then in the second part we are going to use GLSL to: 1. instance the model, 2. have the ability to offset the animation per instance and most important, 3. keep […]

09 Mixamo Animation_Basic SetUp

Hi in this tutorial we are going to see how to use FBX COMP with embedded animation. The technique can be used to chain 2 animation only, thaz why the ‘_Basic’. Here the link to the mixamo website : https://www.mixamo.com/ Dwld always at 60 Fps so than you can slow it down to 30 Fps […]

fbxをインポート[TouchDesigner]

TouchDesignerで、3Dモデルを取り込み、中のSOPを外に引っ張り出して使う時の様子です。 知り合いの方との作業の中で説明に使っていた動画のため、どういう作品を作っている所なのか詳しいご説明もなく申し訳ないのですが、ご参考となればと思い置いておきます。 今回はサッカーボールのfbxモデル(tredectstudios様制作)をFree3D様よりお借りしました https://free3d.com/ja/3d-model/football-ball–64059.html こちらにサンプルファイルを掲載します インポート前とインポート後 .toeファイル https://drive.google.com/file/d/1CTkfrzBWjVul6FIE2D11EYKBtV_p9cO2/view?usp=sharing

TouchDesigner – How to import rigged animated FBX and edit material Tutorial 01

In this Touchdesigner tutorial we look at how to import FBX files and change the material. This FBX model was was imported into Mixamo and rigged, then output with Mixamo save function. https://www.patreon.com/rebeccanuvoletta

Kinect V2 and Touchdesigner: how to rig a character in Blender

How to control a 3D organic character mesh with a Kinect V2. This tutorial shows you the workflow how to rig a mesh in Blender, export it to fbx, import it in Touchdesigner and setting up the parameters of the Kinect chop to let the mesh actually follow your gestures and movements. IMPORTANT! The newer […]