Verlet integration in TouchDesigner

Mark Tutorial Completed! This is how I implemented Verlet integration in TOPs. I think you will need it in your simulations to guarantee stability. I added a collision component, which, although naive, is extremely useful. My tier 2 ‘play’ patrons will benefit from more optimized components, working with a larger number of particles, also the […]

TOPs vs. POPs in TouchDesigner

Mark Tutorial Completed! This is my first tutorial using the new super-powerful operator family in TouchDesigner. We will solve the bounding box problem for a set of dummy particles with different radii in a way I learned from Inigo Quilez. We bend the space position to achieve symmetry for the bounding edges. In this way […]