UV unfolding in Blender
using Blender to prepare a 3D mapping
Kinect V2 and Touchdesigner: how to rig a character in Blender
How to control a 3D organic character mesh with a Kinect V2. This tutorial shows you the workflow how to rig a mesh in Blender, export it to fbx, import it in Touchdesigner and setting up the parameters of the Kinect chop to let the mesh actually follow your gestures and movements. IMPORTANT! The newer […]
TD scripts v1.0: a Blender Add-on for exporting to Touchdesigner
Herewith you’ll find the first release of our recently developed Blender Add-on: ‘TD Scripts v1.0. We’re currently seeking for opportunities to make the transition between Blender and Touchdesigner more fluid, especially within the export realm. The first release of this Add-on for Blender comes with two scripts: – a blender material to TD converter – […]
TD scripts v1.1: a Blender Add-on for Touchdesigner
First update of our developed Blender Add-on: ‘TD Scripts v1.1. This one dives more into exporting meshes into SOP space. Two scripts are added: – an object to SOP exporter – a UV-map exporter The first one rebuilds the mesh from Blender entirely from scratch into SOP format. The convenient thing is that you still […]
TD scripts v1.2: a Blender Add-on for Touchdesigner
Second update of our developed Blender Add-on: ‘TD Scripts v1.2. This one has some improvements and bug fixes, but the main addition is the ability to: – export animated camera’s Improvement, you no longer have to connect your textures directly to the principled shaders sockets. It will go through the node chain and look for […]
Blender + touchdesigner = realtime live visuals
Présentation d’un projet créée pour le mapping du festival Luisance Sonore. Cette vidéo décrit la stucture du fichier que j’ai programmé en synchronisant Touchdesigner et Blender, pour créer des visuels profitant des avantages des deux logiciels. Je ne rentre pas trop dans les détails mais je peux répondre aux questions si vous en avez, je […]