GLSL – Moving particles (Touchdesigner tutorial)

In this tutorial, we are going to explore different possibilities to store positions and velocities in a GLSL TOP to make a little particle system.
Also, we’re going to touch upon uniform variables and how to use them as parameters for our particle system.
Some vector math included, hope my explanations make sense 🙂
Enjoy!

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timecodes:
00:00 – Intro
00:19 – Rendering network
01:32 – Adding movement
02:43 – Uniforms
03:53 – Direction vector
04:42 – Normalize!
05:19 – Randomize!
06:31 – More vectors
07:16 – Circular movement
08:06 – Combinations
08:44 – Distance
10:11 – Outro

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