Circle packing – GLSL – (Touchdesigner tutorial)
A simple implementation of circle packing with compute shaders in Touchdeisnger.
You can also support me on Patreon and get access to all the project files and more stuff: https://www.patreon.com/noonesimg
If you’re not familiar with compute shaders I can recommend this video as a starting point: https://youtu.be/25cS5nidHkM