Best Method for Dither Effect [ TouchDesigner ]
In today’s video, you’ll learn how to build a procedural dithering system using only native operators — no complex code, and with great performance.
The logic used to build this system isn’t any different from what you’d use if you were writing code — the only difference is that we’re taking advantage of native operators, so you don’t have to do the calculations manually.
With this system, you have a solid foundation to quickly build your own custom components. This approach is practical and performs smoothly about 99% of the time. However, it’s not ideal for heavy projects — for those, you’ll need GLSL or another tool to help with optimization. If you don’t have programming experience, you can find an advanced GLSL-based dithering system on my Patreon profile that lets you apply dithering with just a few clicks.
For more content, follow me on X (@stve___) or on my new Instagram account (@steve.mz). Thanks for watching this tutorial and for all your support!
—Steve M.