Third Wave Arcade

Emil Polyak // Fractal Encounters @ TouchDesigner Philly Meetup 25.03.14

This talk focuses on a few of Polyak’s works investigating the use and occurrence of fractals in generative and interactive work, both Polyak’s and others, through whitepapers, sketches, procedural art, and interactive installation. — About Emil Polyak: Emil Polyak is an associate professor at the College of Media Arts & Design at Drexel University, where […]

Spatial Pixel // Procession @ TouchDesigner Philly Meetup 25.03.14

Spatial Pixel’s Procession is a new LLM-powered creative coding environment that enables a fluid natural-language interface to tools like p5.js, IFTTT, and web APIs. Violet Whitney and William Martin demo the tool and explain the motivation behind the project. — About Spatial Pixel: Violet Whitney: Violet co-leads Spatial Pixel, where she applies expertise in spatial […]

Noah Norman // Gradient Descent @ TouchDesigner Philly Meetup 25.03.14

Noah offers some tips on how to navigate the ‘hyperparameter space’ of open-ended design challenges in new media through the lens of his recent work designing next-generation arcade games for Third Wave. — About Noah Norman: Noah Norman is an artist, technical director, and Chief of Hard Work Party. He’s spent the last 15 years […]

Making Games in TouchDesigner (Teaser)

This is our first video as Third Wave Arcade! We’re a brand-new startup building an immersive roomscale gaming platform. This episode: TouchDesigner is the best tool out there for new media installations, experiments, visual art explorations, large-scale interactive systems, etc. etc., but can it be used to make games? What are the pros and cons? […]

Making Games in TouchDesigner?

TouchDesigner is the best tool out there for new media installations, experiments, visual art explorations, large-scale interactive systems, etc. etc., but can it be used to make games? What are the pros and cons? Let’s get into it! In addition to a deep dive on the ins and outs of using TouchDesigner to make games, […]