Advanced Kinect Rendering in TouchDesigner | Instancing, PBR, Depth Refinement, Shadows, and More
Project file and depth refinement component available on Patreon: https://www.patreon.com/posts/toe-advanced-in-121763070?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link This tutorial is a deep dive into rendering Kinect data in TouchDesigner. It covers: – isolating the subject – basic instancing – improved orthographic instancing – direct rendering (new technique using a GLSL material fragment shader) – real-time depth map refinement – adding shadows with […]