Tutorial covers how to build horizontal and vertical distortions via the displace TOP and other displacements via the time machine and time displacement maps.
This tutorial goes over how to build your own modular components with custom menus, which saves time for future use, keeps things organized, and is more accessible for others to utilize.
Introduction tutorial to creating performative controls via CHOPs. This covers mouse in, Math OP for scaling data, amplitude tracking, and compositing/blend modes.
Philosophical Tools is a tutorial series that focuses on toolmaking, media art, and the histories/philosophies that entangle them. My goal is to weave these elements together while I share with you how to create the processes in the node-based programming environment TouchDesigner. This episode introduces historical slit-scan photography and video works from Ralph Hocking and […]
Philosophical Tools is a tutorial series that focuses on toolmaking, media art, and the histories/philosophies that entangle them. My goal is to weave these elements together while I share with you how to create the processes in the node-based programming environment TouchDesigner. This week details how to make a simple Frame Buffer.