mini uv

Infection (Using T3D) – TouchDesigner Tutorial 18

In this tutorial, I’m showcasing the ‘Infection’ system/component I developed using the T3D (3D Texture Operators) Toolkit created by Josef Pelz. You can download the toolkit from Josef’s Patreon page: https://www.patreon.com/c/JosefPelz To access the ‘Infection’ system/component and its example file, please follow these steps: Subscribe to Josef Pelz’s Patreon page at the required tier to […]

Flow3D 1.2 (Uptades + Project File) – TouchDesigner Tutorial 17

In this tutorial, I’ll be exploring the recent update to the Flow3D component, a real-time fluid and smoke simulation tool for TouchDesigner. This update focuses on enhancing the accuracy of fluid and smoke dynamics and introduces several new features: Improved Simulation Accuracy: Enhancing the realism of fluid and smoke behavior. Additional Controls: Offering more flexibility […]

FLOW3D (RealTime Fluid/Smoke Simulation) – TouchDesigner Tutorial 16

I’m super excited to share with you all ‘FLOW3D,’ a Real-Time Fluid/Smoke simulation and component made with TouchDesigner. The component is available exclusively on my Patreon for patrons only. I recommend checking out the T3D Toolkit by Josef Pelz on his Patreon page, which is extremely useful for FLOW3D: https://www.patreon.com/JosefPelz I hope you enjoy these […]

Volumetric Ray Marching – TouchDesigner Tutorial 15

I’m super excited to share two components with you: ‘VolumetricGeo,’ which runs volumetric ray marching to render 3D textures as volumes, and ‘soptoTexture3D,’ which allows you to convert any SOP or instances of SOPs into 3D textures, and then render them with ‘VolumetricGeo.’ The project file and components are available exclusively on my Patreon for […]

Diffusion Limited Aggregation – TouchDesigner Tutorial 14

In this tutorial, I’m showing a Diffusion Limited Aggregation system that I recently developed. You can access the project file and component exclusively on my Patreon, available for patrons only. Hope you like it! If you have any questions feel free to ask. You can support me on Patreon: https://www.patreon.com/c/_mini_uv Or follow me on Instagram: […]

Fluid Cube (Nvidia Flex Solver + T3D) – TouchDesigner Tutorial 13

In this tutorial, I’m showing how I build this Fluid Cube system using Nvidia Flex Solver and T3D (3D Texture Operators) created by Josef Pelz. Big shout-out to Josef for creating this amazing toolkit! You can download the tool kit from josef’s Patreon Page: https://www.patreon.com/JosefPelz/posts You can download the Transfrom Vector Componet that I’m using […]

Gravitational Blubs (using T3D Tool Kit) – TouchDesigner Tutorial 12

In this tutorial, I’m showing how I build this Gravitational Blobs system using the T3D (3D Texture Operators) Toolkit created by Josef Pelz. Big shout-out to Josef for creating this amazing toolkit! You can download the tool kit from josef’s Patreon Page: https://www.patreon.com/JosefPelz/posts You can download the Transfrom Vector Componet that I’m using for this […]

ParticleV – TouchDesigner Tutorial 11

In this tutorial I am covering a particle system and component I have recently developed. It called “ParticleV” and there so many possibilities with the system! The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me […]

3D Physarum – TouchDesigner Tutorial 10

In this tutorial I am covering the 3D Physarum simulation and component I have recently developed. The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me on Patreon: https://www.patreon.com/_mini_uv Or follow me on instagram: https://www.instagram.com/_mini_uv/