mini uv

POPX Soft Body – Part 2 (TouchDesigner Tutorial)

Mark Tutorial Completed! This is the second part of the POPX Soft Body Simulation tutorial series. In this episode, we continue exploring how soft bodies are constructed in TouchDesigner. We look at the constraints needed to preserve the surface and volume of a soft body, how they’re created, and how the Soft Body solver interprets […]

POPX Soft Body – Part 1 (TouchDesigner Tutorial)

Mark Tutorial Completed! This is the first part of the POPX Soft Body Simulation tutorial series. In this episode, we introduce the basics of building a cloth simulation inside TouchDesigner using the POPX Soft Body system. We start by creating a simple cloth geometry and then walk through how to generate constraints using the Constraint […]

Organic Shapes – TouchDesigner Tutorial 05

Mark Tutorial Completed! In this tutorial we are going to create nice organic shapes by manipulating the z axis of a grid of points. The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me on Patreon: […]

Bio Spiral Creatures – TouchDesigner Tutorial 06

Mark Tutorial Completed! In this tutorial Im a showing 2D Particle System with GLSL Top and creating bio kindda creature with simple TOPs. The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me on Patreon: / […]

Organic Growth – TouchDesigner Tutorial 07

Mark Tutorial Completed! In this tutorial we are going to create nice organic growth shapes by manipulating the z axis of a grid of points. The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me on […]

Kaleidoscope – TouchDesigner Tutorial 09

Mark Tutorial Completed! In this tutorial we are going look at three kaleidoscope visuals that are made with the same technique and build one of them from scratch + make it audio reactive. The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel […]

Audio Reative Swirls – TouchDesigner Tutorial 08

Mark Tutorial Completed! In this tutorial we are going look over an audio reactive system that generate nice organic swirls by manipulating the z axis of a grid of points. The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. […]

PointRelax 1.0 – TouchDesigner Tutorial 20

Mark Tutorial Completed! In this tutorial, I’m showcasing the PointRelax 1.0 component I developed using the T3D (3D Texture Operators) Toolkit by Josef Pelz. How to Access the PointRelax Component: 1. Join Josef Pelz’s Patreon at the required tier to get access to the full T3D Toolkit. 2. Download the PointRelax component directly from my […]

Infection 1.1 (Updates & New Features) – TouchDesigner Tutorial 19

Mark Tutorial Completed! In this tutorial, I’m showcasing the ‘Infection 1.1’ system/component I developed using the T3D (3D Texture Operators) Toolkit created by Josef Pelz. How to Access the Infection Component: 1. Join Josef Pelz’s Patreon at the required tier to access the T3D Toolkit. 2. You can download the Infection component directly from my […]

Infection (Using T3D) – TouchDesigner Tutorial 18

Mark Tutorial Completed! In this tutorial, I’m showcasing the ‘Infection’ system/component I developed using the T3D (3D Texture Operators) Toolkit created by Josef Pelz. You can download the toolkit from Josef’s Patreon page: https://www.patreon.com/c/JosefPelz To access the ‘Infection’ system/component and its example file, please follow these steps: Subscribe to Josef Pelz’s Patreon page at the […]

Flow3D 1.2 (Uptades + Project File) – TouchDesigner Tutorial 17

Mark Tutorial Completed! In this tutorial, I’ll be exploring the recent update to the Flow3D component, a real-time fluid and smoke simulation tool for TouchDesigner. This update focuses on enhancing the accuracy of fluid and smoke dynamics and introduces several new features: Improved Simulation Accuracy: Enhancing the realism of fluid and smoke behavior. Additional Controls: […]

FLOW3D (RealTime Fluid/Smoke Simulation) – TouchDesigner Tutorial 16

Mark Tutorial Completed! I’m super excited to share with you all ‘FLOW3D,’ a Real-Time Fluid/Smoke simulation and component made with TouchDesigner. The component is available exclusively on my Patreon for patrons only. I recommend checking out the T3D Toolkit by Josef Pelz on his Patreon page, which is extremely useful for FLOW3D: https://www.patreon.com/JosefPelz I hope […]

Volumetric Ray Marching – TouchDesigner Tutorial 15

Mark Tutorial Completed! I’m super excited to share two components with you: ‘VolumetricGeo,’ which runs volumetric ray marching to render 3D textures as volumes, and ‘soptoTexture3D,’ which allows you to convert any SOP or instances of SOPs into 3D textures, and then render them with ‘VolumetricGeo.’ The project file and components are available exclusively on […]

Diffusion Limited Aggregation – TouchDesigner Tutorial 14

Mark Tutorial Completed! In this tutorial, I’m showing a Diffusion Limited Aggregation system that I recently developed. You can access the project file and component exclusively on my Patreon, available for patrons only. Hope you like it! If you have any questions feel free to ask. You can support me on Patreon: https://www.patreon.com/c/_mini_uv Or follow […]

Fluid Cube (Nvidia Flex Solver + T3D) – TouchDesigner Tutorial 13

Mark Tutorial Completed! In this tutorial, I’m showing how I build this Fluid Cube system using Nvidia Flex Solver and T3D (3D Texture Operators) created by Josef Pelz. Big shout-out to Josef for creating this amazing toolkit! You can download the tool kit from josef’s Patreon Page: https://www.patreon.com/JosefPelz/posts You can download the Transfrom Vector Componet […]

Gravitational Blubs (using T3D Tool Kit) – TouchDesigner Tutorial 12

Mark Tutorial Completed! In this tutorial, I’m showing how I build this Gravitational Blobs system using the T3D (3D Texture Operators) Toolkit created by Josef Pelz. Big shout-out to Josef for creating this amazing toolkit! You can download the tool kit from josef’s Patreon Page: https://www.patreon.com/JosefPelz/posts You can download the Transfrom Vector Componet that I’m […]

ParticleV – TouchDesigner Tutorial 11

Mark Tutorial Completed! In this tutorial I am covering a particle system and component I have recently developed. It called “ParticleV” and there so many possibilities with the system! The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You […]

3D Physarum – TouchDesigner Tutorial 10

Mark Tutorial Completed! In this tutorial I am covering the 3D Physarum simulation and component I have recently developed. The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me on Patreon: https://www.patreon.com/_mini_uv Or follow me on […]