Josef Pelz

Volumetric Raymarching in TouchDesigner Explained

In this video I go over how to render a Texture 3D / T3D as a density field to archive volumetric, cloud or foggy outputs. Great article on volumetric rendering: https://www.scratchapixel.com/lessons/3d-basic-rendering/volume-rendering-for-developers/intro-volume-rendering.html 00:00 Intro 01:43 Explaining the Approach 05:32 The Simple Case 10:37 The General Case 23:40 Using Colors 25:21 Outro

T3D Introduction | 3D Texture operators in TouchDesigner

In this video I introduce T3D, an new TouchDesigner operator family I developed. It enables everyone who’s familiar with TOPs to work with 3D Textures in a familiar workflow. I go through the installation process and show a little example project. You’ll find the T3D Toolkit and the project file on my Patreon: https://www.patreon.com/JosefPelz