Josef Pelz

Realtime Particle Fluid Simulation in TouchDesigner Tutorial | SPH

Mark Tutorial Completed! In this tutorial we cover the SPH tool (short for Smoothed Particle Hydrodynamics) and the ‘Spheres’ tool. SPH is a particle based fluid simulation that can be controlled with custom forces and built-in parameters. ‘Spheres’ allows you to efficiently render perfectly smooth spheres in TouchDesigner. You can download the tools and the […]

Point Relax | Realtime Surface Flow in TouchDesigner using POPs

Mark Tutorial Completed! In this tutorial we use my new PointRelax tool to control a point cloud such that the particles are driven by a noise but adhere to a surface. The tool and the project file can be found on my Patreon! https://www.patreon.com/posts/point-relax-and-137641194

T3D and POPs Tutorial | Working with POPs and 3D Textures in TouchDesigner

Mark Tutorial Completed! In this Tutorial we look at some of the new stuff that comes with the current version of T3D. We learn how to convert POPs to T3Ds and vice versa and how to use the metaballT3D. Then we build a fluid simulation that is driven by a dynamic point cloud and render […]

PCR | Point Cloud Rendering with bokeh / depth of field in TouchDesigner

Mark Tutorial Completed! In this tutorial I explain how to use the Point Cloud Rendering (PCR) tool in TouchDesigner. PCR allows you to render point clouds very efficiently (when using the pixel mode on Windows) and with depth of field. 00:00 Intro 00:55 Creating a Simple Point Cloud 03:16 Setting up the Render Pipeline 07:07 […]

T3D 1.10 | Refractive Materials in TouchDesigner

Mark Tutorial Completed! In this video you learn how to render glass-like materials in TouchDesigner in realtime using T3Ds. The newest version of the toolkit, version 1.10 has an updated surfaceT3D that allows you to define refractive material parameters. Together with material maps which can manipulate materials locally, you can create all new aesthetics in […]

Interactive real-time Fluid's in TouchDesigner using T3D

Mark Tutorial Completed! In this video you see how to use either the Leap Motion sensor or the Media Pipe plugin to create an interactive fluid simulation in TouchDesigner using T3D. Additionally, we advect a point cloud with the fluid velocity. T3D and Project File: https://patreon.com/josefpelz Media Pipe Plugin: https://github.com/torinmb/mediapipe-touchdesigner?tab=readme-ov-file 00:00 Intro 05:00 Setup 09:42 […]

Volumetric Raymarching in TouchDesigner Explained

Mark Tutorial Completed! In this video I go over how to render a Texture 3D / T3D as a density field to archive volumetric, cloud or foggy outputs. Great article on volumetric rendering: https://www.scratchapixel.com/lessons/3d-basic-rendering/volume-rendering-for-developers/intro-volume-rendering.html 00:00 Intro 01:43 Explaining the Approach 05:32 The Simple Case 10:37 The General Case 23:40 Using Colors 25:21 Outro

T3D Introduction | 3D Texture operators in TouchDesigner

Mark Tutorial Completed! In this video I introduce T3D, an new TouchDesigner operator family I developed. It enables everyone who’s familiar with TOPs to work with 3D Textures in a familiar workflow. I go through the installation process and show a little example project. You’ll find the T3D Toolkit and the project file on my […]