Hou2Touch | Stanislav Glazov

Learn How Real Lighting Shows Begin

eal Light: Preproduction is our new self-paced course designed to teach you the creative and technical foundations of show design — from concept development to visualization and technical documentation. Built from the first 8 weeks of our full Real Lights Extended program and led by Pavel Zmunchila (SETUP Design) and Stanislav Glazov. Start anytime → […]

TouchDesigner + Bitwig: Build Reactive AV Systems

Come for the tools, stay for the thinking. Hou2Touch — where tech meets meaning. Link in bio #hou2touch #audiovisual #modularsynthesis #touchdesigner #bitwig #creativecode #generativeart #newmediaarts #artandeducation

🎙️ New course now live: Modular Synthesis & Software Integration

Structured introduction to modular sound design — and how to connect it with real-time AV systems. Curated by Stanislav Glazov, based on his 2025 Lisbon masterclass. This is a focused 4-lesson course (~4.5h) that explores synthesis as a way of thinking, not just a technique. You’ll work with sound at the signal level — building […]

Performance matters. Tutorials won’t tell you that. #touchdesigner

Stanislav Glazov tested a scene with 16 million particles using a noise texture — comparing a popular instancing setup vs. the vertex shader method he teaches. 💡 The result? 25% more performance with the shader-based approach. This kind of insight comes from real production experience — not random tutorials. 📚 In the 10-month Hou2Touch main […]

Ever wondered how real lighting shows are built? 🎛️

🎛️Real Light: Preproduction is our brand new self-paced course where you’ll learn the actual workflow used by SETUP Design (@setup.design) and media artist Stanislav Glazov to develop concept-driven, technically sound show designs.From idea → to concept → to production-ready documentation.We’ll guide you through it all with recorded lessons, creative tools like TouchDesigner, GrandMA, Capture & […]

From Code to Stage: Learn 3D with Stanislav Glazov

A complete 3D learning journey — created by media artist Stanislav Glazov, known for his audiovisual works across Ars Electronica, MUTEK, Barbican, Berghain, Mira, Atonal and more 🎛️✨ The 3D Artist Learning Path blends deep technical training in TouchDesigner, Houdini, and GLSL with an artistic approach shaped by two decades of performance and teaching. Structured […]

Learning Path: Audio-Visual Artist – Real-Time Production with TouchDesigner & Bitwig

Learn TouchDesigner & Bitwig. Create real-time visuals, audio-reactive content, and performance setups. For musicians, VJs, and media artists. More info: https://hou2touch.com/av #touchdesigner #bitwig #audiovisual #vj #mediaart #newmedia #creativecoding #modularsynth #realtimevisuals #how2touch

Revolutionize Lighting Control Pan Tilt Programming in TouchDesigner

A very sweet topic about moving head programming in TouchDesigner and GrandMA: how to calculate pan-tilt coordinates in space. There’s a logic in the GrandMA domain that isn’t often used— it’s about calibrating your lighting setup and assigning fixtures to track a virtual object. Then you just control the coordinates of that object, and all […]

Choosing the Best MacBook Pro for TouchDesigner Users

“Is MacBook Pro good for TouchDesigner?” 💻 A great question from one of our students during the first session of Real Lights Extended. In this clip, lighting and visual artist Pavel Zmunchila shares his honest thoughts on using MacBooks for TouchDesigner, explains a few key limitations on macOS, and talks about his own setup when […]

Unlocking Creativity Master TouchDesigner Basics Today!

💡 Real Lights Extended is not just about learning tools – it’s about understanding the evolution of lighting and show design. The course started yesterday, and in the first lesson, Pavel Zmunchila shares his curated collection of inspiring projects to help you analyze, reflect, and create. ⏳ This is the final week to join! The […]

Revolutionize Lighting Control Pan Tilt Programming in TouchDesigner

Another look into our Real Lights Extended course—this time about moving head programming in TouchDesigner and GrandMA. We explore a different approach to pan-tilt control, moving beyond traditional manual adjustments. By calibrating the lighting setup and assigning fixtures to track virtual objects, we create a more organic and dynamic system. TouchDesigner allows us to develop […]

Stanislav Glazov: 10 Years of Building TouchDesigner Education & Creative Pipelines

In this insightful talk, Stanislav Glazov shares his journey from a blacksmith to a leading educator in the TouchDesigner community. With over a decade of experience, he discusses the evolution of his career, the launch of his “How to Touch” course, and his contributions to the fields of computer graphics and audiovisual art. Discover how […]

Convolution Filters in TouchDesigner: Create Image Effects

In this tutorial, Stanislav Glazov walks you through using the Convolution filter in TouchDesigner to create custom image effects. Learn the basics of convolution, how to find and use convolution kernels, and apply various filters such as blur, emboss, and sharpen. No deep mathematical knowledge required—just follow along and enhance your image processing skills in […]

Introduction to TOP Context in TouchDesigner: Basics, Operators, and Compositing

Learn the basics of using the TOP (Texture Operator) context in TouchDesigner, a powerful visual programming language for real-time interactive multimedia content. In this tutorial, we cover: – *Operators*: Understand the difference between dark operators that generate images from scratch and lighter ones that modify existing images. – **Image Sources**: Explore various image-generating operators like […]

TouchDesigner: Interface Guide for Beginners

Start learning TouchDesigner with this concise guide. Get to know the interface, network editor, operators, viewer blocks, and essential settings. It’s perfect for beginners looking to enhance their skills. *Timestamps:* – 0:00 – Overview of the TouchDesigner interface – 0:15 – Introduction to the network editor and adding operators – 0:30 – Adjusting operator parameters […]

TouchDesigner Default Project Structure Explained

In this video, we provide a thorough examination of the default project structure in TouchDesigner. We will explore the three primary components – Project1, Window, and Base – and elucidate their respective functions in constructing control interfaces and generating final outputs. Additionally, we will demonstrate how to utilize the Window operator to visualize different elements […]

Introduction to TouchDesigner: Understanding Operators and Contexts

In this video, we dive into the fundamentals of TouchDesigner, a powerful node-based visual programming language. Learn about the different types of operators and contexts that are essential for building your projects. The main contexts described are: TOP (Texture Operator), CHOP (Channel Operator), SOP (Surface Operator). Whether you’re new to TouchDesigner or looking to deepen […]

History of TouchDesigner: Comparing Node-Based Media Programming Environments

We are sharing this first lesson of the brand new TouchDesigner 101 Extreme course for free. Delve into the rich history of TouchDesigner and its progression from the early days of node-based compositing software. This video examines the origins of node-based workflows, the development of TouchDesigner from Side Effects’ Prism software, and its specialized focus […]