Hou2Touch | Stanislav Glazov

Stanislav Glazov: 10 Years of Building TouchDesigner Education & Creative Pipelines

In this insightful talk, Stanislav Glazov shares his journey from a blacksmith to a leading educator in the TouchDesigner community. With over a decade of experience, he discusses the evolution of his career, the launch of his “How to Touch” course, and his contributions to the fields of computer graphics and audiovisual art. Discover how […]

Convolution Filters in TouchDesigner: Create Image Effects

In this tutorial, Stanislav Glazov walks you through using the Convolution filter in TouchDesigner to create custom image effects. Learn the basics of convolution, how to find and use convolution kernels, and apply various filters such as blur, emboss, and sharpen. No deep mathematical knowledge required—just follow along and enhance your image processing skills in […]

Introduction to TOP Context in TouchDesigner: Basics, Operators, and Compositing

Learn the basics of using the TOP (Texture Operator) context in TouchDesigner, a powerful visual programming language for real-time interactive multimedia content. In this tutorial, we cover: – *Operators*: Understand the difference between dark operators that generate images from scratch and lighter ones that modify existing images. – **Image Sources**: Explore various image-generating operators like […]

TouchDesigner: Interface Guide for Beginners

Start learning TouchDesigner with this concise guide. Get to know the interface, network editor, operators, viewer blocks, and essential settings. It’s perfect for beginners looking to enhance their skills. *Timestamps:* – 0:00 – Overview of the TouchDesigner interface – 0:15 – Introduction to the network editor and adding operators – 0:30 – Adjusting operator parameters […]

TouchDesigner Default Project Structure Explained

In this video, we provide a thorough examination of the default project structure in TouchDesigner. We will explore the three primary components – Project1, Window, and Base – and elucidate their respective functions in constructing control interfaces and generating final outputs. Additionally, we will demonstrate how to utilize the Window operator to visualize different elements […]

Introduction to TouchDesigner: Understanding Operators and Contexts

In this video, we dive into the fundamentals of TouchDesigner, a powerful node-based visual programming language. Learn about the different types of operators and contexts that are essential for building your projects. The main contexts described are: TOP (Texture Operator), CHOP (Channel Operator), SOP (Surface Operator). Whether you’re new to TouchDesigner or looking to deepen […]

History of TouchDesigner: Comparing Node-Based Media Programming Environments

We are sharing this first lesson of the brand new TouchDesigner 101 Extreme course for free. Delve into the rich history of TouchDesigner and its progression from the early days of node-based compositing software. This video examines the origins of node-based workflows, the development of TouchDesigner from Side Effects’ Prism software, and its specialized focus […]