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Experimenting with Slamtech LiDAR in TouchDesigner

After suggesting it as a option in my last video, I somehow talked myself into picking up a cheap LiDAR sensor to test out its integration with TouchDesigner. The process wasn’t without its challenges, but after some trial and error—and finding a particularly helpful TouchDesigner post—I finally got the sensor working and mapped. Seeing the […]

Interactive Wall Experiment in TouchDesigner

Everyone loves a bit of toilet humour, and I’ve been exploring a random interactive idea that brings a touch of the surreal. Inspired by those classic horror movie moments where the eyes in paintings follow you, I decided to try and recreate this effect using TouchDesigner as a personal project. I began by experimenting with […]

Expanding My TouchDesigner Game with Hand Tracking

Well, I’ve gone and opened another tunnel to fall down—Mediapipe. I recently integrated it into the TouchDesigner game I posted about, adding hand tracking to bring another dimension to the interaction. Exploring new tools like this really amplifies the creative possibilities, and this one has been particularly fun to experiment with. There’s something exciting about […]

TouchDesigner: Interactive retro game test idea

I’ve been diving into TouchDesigner recently and decided to try my hand at creating a simple random game. As someone without a strong affinity for coding, I’ve found CHOPs to be an incredibly helpful tool to bring ideas to life. This project was a great way to experiment, learn, and just have fun with the […]

Touchdesigner audio reactive particle system practice

Wee change from my usual Blender projects—this time, I’ve been reconnecting with TouchDesigner to dive into particle systems using TOPs and SOPs. What started as a mouse-interactive piece took an unexpected twist when a friend shared an audio file aptly named “Goofy Theme.” Naturally, I couldn’t resist making it audio-reactive! The workspace quickly descended into […]