UE4 Infinite tunnel – Audio Reactive Loop in Unreal Engine & Touchdesigner
In this tutorial, you will learn how to create Audio Reactive tunnel in #UnrealEngine and control it with #OSC from #Touchdesigner
Spout Camera – https://www.unrealengine.com/marketplace/en-US/product/directx-12-livestream-to-spout-obs-no-capture-card-ndi-required
JSplacement – https://windmillart.net/?p=jsplacement
Project textures – https://www.patreon.com/posts/45516670/
00:00 – Intro
00:17 – Chapters
00:36 – Height & Normal map in JSplacement
00:49 – Tunnel geometry in Cinema 4D
02:27 – Plugins in Unreal Engine
02:36 – Blueprint that will endlessly create repeating geometry
04:08 – Import tunnel FBX model
04:30 – Materials
07:17 – Spout Camera and Blueprint that create tunnel parts
08:04 – Event that generate a tunnel
08:41 – OSC control in Unreal Engine
10:02 – Animated speculars
12:57 – Reflections with ARSky Light
13:06 – Camera settings
13:34 – Control Camera from Touchdesigner
16:10 – Control Materials from Touchdesigner
16:59 – Start tunnel from the beginning