TouchDesigner Tutorial: Generative Glyph Dither System
TouchDesigner Tutorial: Generative Glyph Dither System
Want to turn boring noise into a structured data aesthetic? The problem with standard noise is it lacks structure, so we are going to use the TOP to POP workflow to fix that. We start with a Noise TOP set to nearest pixel for sharp edges, then send that to a TOP to POP and a Delete POP to isolate our grid points. By using the Copy POP, we can instance rectangles, circles, and crosses across different layers to create this complex dithering effect. Check the full tutorial for the complete setup.
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