TouchDesigner 초보자 3강 | SOP가 뭐예요? 3D의 시작
🎬 Subtitles available in English & Korean (CC)
TouchDesigner 초보자 3강 | SOP가 뭐예요? 3D의 시작
이 영상은 TouchDesigner 기초 튜토리얼 3강으로,
SOP(Surface Operators)를 통해 TouchDesigner의 3D 기본 구조를 설명합니다.
TOP, CHOP 다음 단계로
TouchDesigner에서 3D를 다루기 위해 꼭 알아야 할 SOP를
초보자 기준으로 차근차근 정리했습니다.
✔ SOP란 무엇인가?
✔ SOP가 다루는 데이터 구조
✔ TouchDesigner에서 3D가 만들어지는 기본 원리
TouchDesigner를 처음 배우는 분,
SOP가 왜 필요한지 헷갈렸던 분들에게 도움이 될 영상입니다.
This video is the 3rd part of the TouchDesigner Beginner Tutorial series, focusing on SOP (Surface Operators) and basic 3D concepts.
In this lesson, we break down what SOPs are and how to build a 3D pipeline from scratch. If you’ve been confused about why we need SOPs or how 3D data is structured, this tutorial is for you.
✔ What you’ll learn:
• What SOPs are and why they’re essential for 3D in TouchDesigner
• Understanding 3D data structures (Points, Primitives, and Vertices)
• Setting up a basic Render Pipeline (Geometry, Camera, Light, and Render TOP)
This tutorial is ideal for beginners who want to build a solid foundation in TouchDesigner’s 3D pipeline.
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