TD as Game Engine, Part 1: Structure

A series of tutorials diving into a very large project (over 6000 operators), in which TouchDesigner is used to create a first-person game-like experience for installation and performance contexts. Part 1 gives an overview of the project and the various topics that I hope to cover in the series, including:
– First Person Camera (FPC) input and location control
– Zone Tracking and location-based triggering
– Audio mixing
– Handling depth with Render and Renderpass
– Autostart and time for long-term installation
– Map view
– Demo mode and sleep mode
– Using 3D scan assets

00:00 Intro
02:00 Controller mechanics
04:25 Audio
05:33 Zone Tracking
06:25 FPC Input
07:22 FPC Location Control
09:10 State Manager
10:32 Time
12:00 3D scans, Texture maps
12:35 Sleep mode
13:03 Render Pass
14:45 Return to path
16:00 Play demo

See more about the project “An Infinite Density Over Zero” https://blakemarquescarrington.com/049.php

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