Stephen Bondly is one of the driving forces behind alot of the functionality of the TauCeti preset engine. In this first episode of the Rubberduck Touchcast, a more technical format with at least two people ping ponging nonsens, we will take a look at Stephens integration of Unreal and TouchDesigner making use of the TauCeti […]
https://derivative.ca/community-post/asset/tau-ceti-preset-engine .Added an external storage parameter to define another comp to store the presets. .Stack now stays consistent over restarts and saves. .Cuelist, Dashboard and MidiMap now can define a preset that will be loaded before the actual recording takes place. .Updated the prompts in components to a modern version. .New Component Randomizer: Takes all […]