Actually not so quick touchdesigner example how to use Animation Component. In this example I’m trying to create FPV effect like a man running from the enemy.
Just quick touchdesigner example how to generate keys for RAMP node from noise. And some more effects like calculating average color of all image or noisy moving cam. many of this is taken from Matthew Ragan and his ‘Make it with Data’ videos’. Look here for source https://www.youtube.com/watch?v=Ubc8oqRpIjI
Just quick (and maybe not so obvious) touchdesigner example how to use stamp feature in COPY SOP node. It allows you to use data (such as point number) from the Template object in COPY NODE and use it ‘upper’ in the chain of nodes coming in the first input of that COPY SOP..
Additional Files – https://goo.gl/yWu4fx The projection and pixel mapping workshop is meant for users that are already familiar with the TouchDesigner interface and its operators. Participants will learn how to map video content onto unconventional projection surfaces or addressable LED pixels. This workshop was recorded at TouchDesigner Summit held in Berlin Feb 3-4 2018.
Additional Files – https://goo.gl/qLSAZH While radical and glitched aesthetics are quite in fashion these days, many might still struggle to get a more glamorous or expensive look out of their real-time renders. In the first part of this workshop Stefan Kraus (mxzehn.com) is going to show how to create and animate data driven voxel architecture […]
Example File: https://www.patreon.com/posts/7756928 More tutorials/examples: http://cutmod.com/tutorials Created as followup to this forum thread: http://www.derivative.ca/Forum/viewtopic.php?f=4&t=9706
NSFW? Heads up – I realize in hindsight that IFU by accidentally creating a suggestive piece of geometry. Full disclosure, I didn’t see this until someone else pointed it out.
Audio Visualization and Rendering | with Markus Heckmann Using an audio file as input to animate a particle system which when rendered out, a few compositing effects are applied as well.
Audio Visualization and Rendering | with Markus Heckmann Using an audio file as input to animate a particle system which when rendered out, a few compositing effects are applied as well.
Surface Operators, also known as SOPs, are operators that can generate, import, modify and combine 3D surfaces (also called geometry). The surface types are polygons, curves, NURBS surfaces, metaballs and particles.
UV Mapping and Importing Animations to TouchDesigner from Blender 2.7. Useful for realtime playback of motion graphics and 2D rasters for live event/installations.