POPX Soft Body – Part 2 (TouchDesigner Tutorial)

Mark Tutorial Completed! This is the second part of the POPX Soft Body Simulation tutorial series. In this episode, we continue exploring how soft bodies are constructed in TouchDesigner. We look at the constraints needed to preserve the surface and volume of a soft body, how they’re created, and how the Soft Body solver interprets […]

POPX Soft Body – Part 1 (TouchDesigner Tutorial)

Mark Tutorial Completed! This is the first part of the POPX Soft Body Simulation tutorial series. In this episode, we introduce the basics of building a cloth simulation inside TouchDesigner using the POPX Soft Body system. We start by creating a simple cloth geometry and then walk through how to generate constraints using the Constraint […]