Interactive particles & raymarching (SDF) geometry. TouchDesigner tutorial
Project files and links to all of mentioned resources – https://www.patreon.com/posts/43144103 Extra examples for Patreon supporters only – https://www.patreon.com/posts/43144301 Instanced particles interacted with a surface of raymarched geometry (signed distance function). How to combine two types of approach toward geometry rendering in one scene and make particles fly around SDF of bounce from it. Low-intermediate […]