Sharing Audio Reactivity Across Scenes in TouchDesigner

Audio reactive scenes are awesome but what happens when you want to combine a few? Learn how to share audio analysis data across scenes that can be dropped into any project! Patreon: https://www.patreon.com/c/tekt Scene Files: https://drive.google.com/file/d/1ZbefGVPJ8HaJVg-GRZlVC9SCUh-65i5L/view?usp=drivesdk Scene Loading Tutorial: https://youtu.be/ux3OIwM2oy4 0:00 Intro 1:41 Scenes 2:31 Audio Input 4:38 Audio Analysis 6:13 Exposing Analysis Data 8:24 […]

PATCHDECK – Touchdesigner VJ Interface

PATCHDECK is a custom Live Performance Interface for Touchdesigner. I build this since I started touring with K&D in 2019 and have been using and improving this ever since. It’s finally at a point where I wanted to publicly release this. The Patchdeck is now available in the Jedi tier on my Patreon: www.patreon.com/c/jaschasuess _____________________________________________________ […]

TouchDesigner Versions: How to Not Break Your Projects

Using the latest TouchDesigner release is fun and exciting but it’s not always a good idea. Learn about how to make sure you’re using the right version to avoid breaking projects and having to buy unnecessary licenses. Patreon: https://patreon.com/tekt TD Launcher: https://github.com/EnviralDesign/TD-Launcher 0:00 Intro 0:25 When You Can Ignore Versions 0:47 Reliability 1:50 Compatibility 3:08 […]

Minimal Particle System | TouchDesigner Tutorial | Free Project File (.toe)

TouchDesigner Build 2023.12370 Download the project file (.toe) for free: http://patreon.com/pbltrr

Resilient TouchDesigner Installations

Learn how to handle unexpected problems with your interactive TouchDesigner installations! Mistakes in hardware configuration, last minute changes, and unreasonable demands from creative directors are common when putting your art out in the real world. You’ll save yourself a lot of stress if you keep your designs flexible. In this video we’ll build a mock […]

Ejercicio en TouchDesigner con containers, y mediapipe

En el video, se muestra el mediapipe dando operadores de face tracking y hand tracking para controlar parametros y al final formar un resultado de distintas escenas en conjunto

Video reactivo con audio y Mediapipe en Touchdesigner – Heber Vazquez

Este es un video de demostración y explicación de cómo hacer visuales que respondan a gestos faciales y movimientos de las manos a través de Mediapipe, además de reactividad con audio, en touchdesigner. Primer examen de la unidad creativa de la UEA 6, Arte Interactivo, de la Licenciatura en Arte y Comunicación Digitales de la […]

examen de touchdesigner

examen del dia 11-07-2025

Examen 1 de TouchDesigner

Emiliano Zepeda Rosas – 2233073411

TouchDesigner Tutorial/Walkthrough | Logo + Particle World

#touchdesigner #audiovisual #tutorial Hello again, everyone, I’m back with another tutorial on how to spice up your logotypes to make some cool videos with them! I find that in this world of flat black-white design types, it’s cool to have more diverse media palettes. It could be just me, though. All I’m saying is that […]

TouchDesigner Tutorial/Walkthrough | Yung Fazo – DGNF Edit

#touchdesigner #audiovisual #tutorial Hey everyone, I’m doing a tutorial/walkthrough of an edit I made to DGNF by Yung Fazo. I used TouchDesigner, an Arduino, and Davinci Resolve for the edit, but the meaningful work was done all in TouchDesigner. As promised, I’ll be uploading an Arduino to TouchDesigner tutorial soon as well. If you have […]

How I Build TouchDesigner Apps in 2025 – Python, State Machines, Extensions

Looking to build big, complex applications in TouchDesigner but DEATHLY AFRAID of the complexity? Do you (wrongly) think TouchDesigner projects have to be a psychotic mess? Are you making spaghetti projects you can barely read, much less reason about? Are you embarrassed to show your code to others? Do you use Timer CHOPs to control […]

TouchDesigner Default Project Structure Explained

In this video, we provide a thorough examination of the default project structure in TouchDesigner. We will explore the three primary components – Project1, Window, and Base – and elucidate their respective functions in constructing control interfaces and generating final outputs. Additionally, we will demonstrate how to utilize the Window operator to visualize different elements […]

AllTD Stats last 30 days

Pageviews 53,862

Days in Range 28

Average Daily Pageviews 1,924

From Any SERP 941

Unique IPs 15,046

Last 30 minutes 30

Today 1,053

Yesterday 2,249