TouchDesigner Dynamic Particle System Part 5: Interactivity and Procedural Kinect CHOP Workflow
In this new project series, we will build a particle system controlled by multiple attractor systems, including autonomous agents! We will also learn some cool, off-the-beaten path post processing techniques and look at python for project extensions! In Part 5, we take a dive into the Kinect CHOP and depart from visual effects to build […]