T3D and POPs Tutorial | Working with POPs and 3D Textures in TouchDesigner

In this Tutorial we look at some of the new stuff that comes with the current version of T3D. We learn how to convert POPs to T3Ds and vice versa and how to use the metaballT3D. Then we build a fluid simulation that is driven by a dynamic point cloud and render the fluid as a volumetric density field together with the point cloud.

Download T3D V 1.11.5 : https://www.patreon.com/posts/t3d-version-1-11-133669799

00:00 Intro
00:34 What’s new : GeoToT3D
05:12 What’s new : MetaballT3D
10:40 Creating the Point Cloud
21:05 Rendering the Point Cloud
26:47 Converting the Point Cloud to T3D
32:52 Driving a Fluid Simulation

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