Smooth Point Cloud Sprinkles with UV Unwrapping in TouchDesigner

In this tutorial, I show how I get evenly distributed points across geometry surfaces. The trick: combining world position texturing with UV unwrapping. I also cover how to create satisfying transitions between different point clouds using the Matte TOP.

Genoma’s Tutorial: https://www.youtube.com/watch?v=nqTpxNIuNdA&t=1782s
Rodin text-to-3D Models: https://hyper3d.ai/?gad_campaignid=21669797681

By supporting me on Patreon, you get the unique project file for this tutorial, plus all my other tutorial files and custom-built tools:
https://www.patreon.com/c/DeanCheesman

As a freelancer, I’m always up for new projects. If you want to collaborate, let’s talk:
https://deancheesman.com/contact

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