Performance matters. Tutorials won’t tell you that. #touchdesigner
Stanislav Glazov tested a scene with 16 million particles using a noise texture — comparing a popular instancing setup vs. the vertex shader method he teaches.
💡 The result? 25% more performance with the shader-based approach.
This kind of insight comes from real production experience — not random tutorials.
📚 In the 10-month Hou2Touch main program, you’ll learn the thinking behind setups like this.
From GLSL and SOPs to procedural pipelines and Houdini integration — it’s a structured journey into real-time graphics.
🎓 Self-paced. Deep. Practice-focused.
Includes full projects, support chat, and 100+ hours of video.
🔗 Link https://hou2touch.com/TheMasterCourse — or comment “COURSE” and we’ll DM you the full info.
#touchdesigner #vjlife #glsl #generativeart #realtimegraphics #hou2touch #creativecode #proceduralart #mediaart #audiovisualart