Performance matters. Tutorials won’t tell you that. #touchdesigner

Stanislav Glazov tested a scene with 16 million particles using a noise texture — comparing a popular instancing setup vs. the vertex shader method he teaches.

💡 The result? 25% more performance with the shader-based approach.

This kind of insight comes from real production experience — not random tutorials.

📚 In the 10-month Hou2Touch main program, you’ll learn the thinking behind setups like this.
From GLSL and SOPs to procedural pipelines and Houdini integration — it’s a structured journey into real-time graphics.

🎓 Self-paced. Deep. Practice-focused.
Includes full projects, support chat, and 100+ hours of video.

🔗 Link https://hou2touch.com/TheMasterCourse — or comment “COURSE” and we’ll DM you the full info.

#touchdesigner #vjlife #glsl #generativeart #realtimegraphics #hou2touch #creativecode #proceduralart #mediaart #audiovisualart

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