Particle Systems from Torus Geometry Emitters: TouchDesigner Tutorial (Easy)

Today we’re building a “pixel flux poster” and messing around with the bridge between textures and points, we’ll use a top to pop to turn pixel data into 3D geometry which is honestly like a magic trick, then we’re setting up a high-density particle pop using a torus pop as the emitter to get that organic flow, finished off with a feedback loop for those deep light trails, project file is on patreon as always, operators: noise top, top to pop, particle pop, render top.

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