particle disintegration [TOUCHDESIGNER TUTORIAL]
The PARTICLE DISINTEGRATION files created in this tutorial are available for download on Patreon. Consider subscribing to gain access to these files and more http://patreon.com/Xtalcalx
Hello, this is Xtal!
In this tutorial, we explore how to create a dynamic particle disintegration effect using GPU-based particles in TouchDesigner.
From force radius manipulation to turbulence, CHOP control, color lookup, and detailed compositing this project covers a complete breakdown of how to build expressive, layered particle visuals from scratch.
We go beyond the technical execution and dive into creative approaches: combining feedback trails, edge enhancement, embossed texture layers, and ramp-based color control to achieve both precision and emotion in motion.
Key Concepts Covered:
– ParticlesGPU with CHOP-based control (force, turbulence, reset)
– Dynamic color control with Ramp TOP → TOP to CHOP workflow
– Feedback + Emboss + Composite pipeline for visual richness
– Additive bloom and motion trails
– Visual storytelling through disintegration
Feel free to follow the structure, but also experiment, change, and build something uniquely yours.
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The source footage, imported through the Movie File In node, features visual work by artist Joaquin Castillo.
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As an artist, not a traditional educator, I’m excited to share my methods and process for creating unique glitch effects in TouchDesigner.
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#TouchDesigner #ParticleFX #DisintegrationEffect #VisualDesign #RealtimeGraphics #CreativeCoding #Xtal