Kinect Skeleton Basics – TouchDesigner Tutorial
In this tutorial we go through the basics of driving a Limit SOP skeleton with Kinect CHOP channels. This can serve as the skeleton for all sorts of generative characters when you can’t (or don’t want to) use a rigged 3D model. This generative model also serves as nice source geometry for particles, instancing, etc.
Example File: https://www.patreon.com/posts/10629927
More tutorials: http://cutmod.com/tutorials