Interactive Particle Systems from Gaussian Splats in TouchDesigner! (2025 + Mac Compatible)

Experience real-time rendering with this advanced Gaussian Splat Particle System in TouchDesigner. Utilizing 3D Gaussian splatting techniques, this system offers dynamic particle simulations and volumetric rendering capabilities, all optimized for GPU acceleration and cross-platform performance—including full support on macOS.

📌 Key Features:

Real-time 3D Gaussian splatting

Depth and velocity buffer outputs for advanced post-processing

Dynamic turbulence effects to dissolve and reform particle structures

Seamless transition between point cloud and particle system representations in a variety of ways

Effector array integration using CHOPs for interactive control

Bounding volume constraints (box, sphere) for spatial control

Toggleable sorting for rendering optimization

Optional render upscaling for enhanced visual fidelityWikipedia+1repo-sam.inria.fr+1

🛠 Usage Tips:

Access the .tox file via Patreon: https://www.patreon.com/water__shed

Hover over parameters with ‘Alt’ to view helpful tooltips

CHOP array expects channels in the order: [tx, ty, tz, radius]

📁 Example Model:

Download a sample .ply model to test the system: Example PLY Model

Enhance your TouchDesigner projects with cutting-edge Gaussian splatting techniques for immersive, real-time visual experiences.

Find me online:
🔹 Project Files & Patreon: https://www.patreon.com/water__shed
🔹 Portfolio: https://www.lakeheckaman.com
🔹 Instagram: https://instagram.com/lake_heckaman

00:00 – Intro to TD Gaussian Splat Particle System
02:13 – Load any Gaussian Splat
03:21 – Splat particle system options
06:34 – Deform splats with effector CHOP array
12:58 – Render Options

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